Poll

Do you think this needs to improved in any way?

No, I find this very enjoyable.
Yes, there are some minor things (please post what).
Yes, there are some big problems (please post what).
I'm going to stop playing.

Author Topic: The Game - GAME OVER![Moved]  (Read 46134 times)

Please rename this, I have to keep purposely avoiding this section because of it.
is it because you keep losing
because i find that slightly entertaining

As far as odds of failure vs. slight success vs. complete success, the trouble with RTD is always that the odds of one failing are constant. In this case, there is a 1/3 chance every turn you perform a "significant action" that you fail miserably, a 1/3 chance you'll accomplish what you set out to do, and a 1/3 chance you will succeed, but maybe not as much/in the way you expected to.

I'd say maybe you need some sort of "action modifier" (e.g. taking aim with a single shot improves your chances of succeeding whereas firing a flurry of bullets has a slight penalty to chances of success) but of course that could get REAL complicated.

Alternatively, you could increase the sides on the die, as more potential outcomes allows you to refine your odds. A 20-sided die allows you to have down to 20ths of a chance, like a natural 20 would be an "extra special success" that may seem supernatural, but is really just a stroke of extremely good luck. Here are some ideas I came up with for outcome lists:

20-sided die (Very small chance of "supernatural" rolls):
20      - "Extra special" success
17-19 - Complete success
14-16 - Good success
11-13 - Slight success
08-10 - Penalty-less failure (neutral)
05-07 - Minor setback
02-04 - Significant failure
01      - Unbelievable failure

10-sided die (No "supernatural" rolls):
10 - Complete success
8-9 - Success
5-7 - Slight success
4 - Penalty-less failure (neutral)
2-3 - Failure
1 - Complete failure

Feel free to use my ideas and change them up however you want. It's your Game after all.

You do have to take in account of when people say "Stabby stabby."
Because if I do that, and then I roll a 20, what happens? Do I unleash a flurry of stabs in a combo that guts, chops, skins, and kills the target of blood loss?

You do have to take in account of when people say "Stabby stabby."
Because if I do that, and then I roll a 20, what happens? Do I unleash a flurry of stabs in a combo that guts, chops, skins, and kills the target of blood loss?

It's basically an instant kill, unless you're fighting a boss.
For example, if I said, "Shoot the mermaid in the face with my glock" the special roll would probably be "You shoot the mermaid in the face, her head exploding in a burst of red mist and bits of skull and brain. Because of this, you grow energetic, also elbowing the other mermaid and the face, then shoot the bitch three times in the head, a pool of blood starting to collect around your feet."

THE ONE THAT'S TRYING TO KILL ME
AKA BOTH OF THE loving WHORES.
Kick the one in front of me in the face, shoot the other
i dont know how you would kick it from the position your in but ok

You attempt to strike the mermaid with your foot and only succeed in grazing its side a tiny bit. You scream in agony as the mermaid on your back begins to whip her head back and forth, tearing into your skin. You fall to your knees and cold hands grasp your head. You feel wet hair brush against your neck as the mermaid moves its mouth close to your ear and whispers "Sleep, dear sister." You feel a sudden force on your neck, and then darkness.

Xxxx has died via broken neck
Regret the killing and have a very long and thought-out speech of remorse
then kill another mermaid and repeat the process
STRIKE.
AS IN STAB HAPPY GO.
Waggle eyebrows suggestively at mermaid. If it reacts with hostility just cut its head off.
Legend strikes at the mermaid and misses. Jokey and Master both glance around and see that mermaid is the last one, and proceed to jump over to his dock. Legend's arm is grabbed by the mermaid and he tries to rip it off. As it is about to bite into his arm, Master reaches him and smashes his bat into the side of her head. She falls to the ground with a loud screech and whips around, teeth bared, face a image of pure anger. That quickly changes as Jokey leaps forwards and brings his scalpel into her side, bringing it up and cutting through flesh. The mermaids mouth opens slightly and her face reflects sadness and agony as Jokey continues to cut. Jokey steps back and the mermaid crumples to the dock in a heap, and slowly slides off into the dark depths of the ocean.

As you all glance around you notice all the pirates have converged into one area across the docks, two with musket pistols and two with cutlasses.

Toss a frag.


Doooo eeeeeet.

Do I have any more balls?


Take the lead, and walk at them in a bad-ass manner with a face conveying the message "You came to the wrong dock motherforgeter."

With my shield up and while dodging bullets of course.

But.


They were here first.


Actually, I would still be alive for a few minutes, then die from lack of oxygen but okay

Use catcher's mitt to catch a bullet

Actually, I would still be alive for a few minutes, then die from lack of oxygen but okay
but she like
broke your neck
Use catcher's mitt to catch a bullet
>get shot in hand

but she like
broke your neck

Yeah, meaning that no signals from my brain could travel down my spinal cord to my lungs and heart, thus depriving me of oxygen and then I die because of that and not having my neck broken.
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