Operation:Infiltration (IT'S DEAD, HOW NICE)

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Author Topic: Operation:Infiltration (IT'S DEAD, HOW NICE)  (Read 49410 times)

It's going to be going on all of tomorrow.

It's going to be going on all of tomorrow.
Is it laggy for you too? I didn'ttest yet.



No hammer, it's not the CPU usage.

It's laggy sometimes for me.

It's laggy sometimes for me.
Okay, going to trace the console, check for console spam etc.

Sorry hammer, but
That's not fully correct.

I'll find out why
I've observed these "infected" servers and they are unresponsive to console commands also.
IDK what the cause is but they seem to fully authenticate twice, as seen in the console. All ded.bat's have an auth when they start. This "start auth" is repeated.

I've observed these "infected" servers and they are unresponsive to console commands also.
IDK what the cause is but they seem to fully authenticate twice, as seen in the console. All ded.bat's have an auth when they start. This "start auth" is repeated.
not
It


Oh and stuff's messed up.
Events sometimes clear themselves.
When some bricks respawn after being fakekilled they are completely unresponsive and have collision off.
Oh and also move2brick doesn't work.
We did setplayertransform but the events went blank.

I'l go on the server now to fix it all but seriously.

The operation: infiltration server is not infected...
The point is that these infected servers hog up a whole coreof the CPU (25%), and there is none left for the other servers.

I'll gain no experience if I don't get to fix or help fix it.

The operation: infiltration server is not infected...
The point is that these infected servers hog up a whole coreof the CPU (25%), and there is none left for the other servers.

I'll gain no experience if I don't get to fix or help fix it.
Quote from: Pacnet2012²
Lag isn't always obvious

Oh and stuff's messed up.
Events sometimes clear themselves.
When some bricks respawn after being fakekilled they are completely unresponsive and have collision off.
Oh and also move2brick doesn't work.
We did setplayertransform but the events went blank.

I'l go on the server now to fix it all but seriously.

Oh god why
Not looking good at all. Never had these problems.

Oh god why
Not looking good at all. Never had these problems.

If you are loading addons through eval, some will require server reset to work without bugs.

Try putting them on in add_on_list.cs

Is it laggy for you too? I didn'ttest yet.



No hammer, it's not the CPU usage.

I'vr observed these infected servers for 2 days now.
Their CPU usage is 25%, which is about 10-20 times higher than it should be. RAM usage is normal.
Look, I don't know everything about managing a hosting service but I have 3 months of experience so please do not treat me like I have no knowledge at all.

I'vr observed these infected servers for 2 days now.
Their CPU usage is 25%, which is about 10-20 times higher than it should be. RAM usage is normal.
Look, I don't know everything about managing a hosting service but I have 3 months of experience so please do not treat me like I have no knowledge at all.
I'm just saying that that is not the problem.

Oh god why :panda:
Not looking good at all. Never had these problems.
As for the event-losing problem, I've had it before on one of my servers.
The only way I know to fix it is to load an earlier save of the build.
If your bricks are loaded with.bright[er colors than usual, loading an earlier save is the only way :(