Author Topic: 2012/07/24 - Environmental Controls Preview  (Read 284442 times)


just about stuff my pants.

this is going to be sooooo goooooooooooooooooood

i made a terrible one awhile back

http://forum.blockland.us/index.php?topic=168209.0
It's not terrible, it was actually nice.

Jeep tricked me into thinking V21 was coming out. Not nice ;(

OT:

Badspot should put the images from the OP on the website!

It's not terrible, it was actually nice.
besides not having bottoms of clouds and not having very realistic clouds in the first place and being more useful as an upgraded LSG than as a cloud generator

besides not having bottoms of clouds and not having very realistic clouds in the first place and being more useful as an upgraded LSG than as a cloud generator
Have some pride about your add-on, if you look at the pictures, it really is neat.

Okay I have been basically inactive since early v19 can someone fill me in on whats happened in the last year or so? lol

I see a lot has changed with the game



I think I know the answer to this but will rain/snow/other precipitation particles collide with bricks or go through them?

EDIT: actually I just re-watched the video and it looks like they go through bricks. :c

I see a lot has is going to changed with the game

v21 is not out yet!



I don't really like the little jagged edges on that ramp on the right, unless the brick actually creates those and we have never noticed it.

Jeep tricked me into thinking V21 was coming out. Not nice ;(
:cookieMonster:
But the light beams right through the windows ;D

I don't really like the little jagged edges on that ramp on the right, unless the brick actually creates those and we have never noticed it.
It's the standard shadow res that Blockland uses, for player and vehicle shadows. I like it for the sole purpose of it being faster than huge shadows.
 :cookieMonster:

[ img]http://blockland.us/Blockland-Environment-01.png[/img]

I don't really like the little jagged edges on that ramp on the right, unless the brick actually creates those and we have never noticed it.

I'm sure it's because:
1. Ramp texture?
2. Low shadow quality setting?
3. Shadows still in development?