Author Topic: 2012/08/10 - Bugs  (Read 182810 times)

Minigame text events (messageall, centerprintall, bottomprintall) don't work in default minigames. There are no relevant console errors as far as I can tell.

Saves upload really slow when you don't have the BL window open

Minigame text events (messageall, centerprintall, bottomprintall) don't work in default minigames. There are no relevant console errors as far as I can tell.
They do

Basically, yes. If your card cannot support shaders than the LightManager thing is spammed in the console. So it's recommended to just turn them off anyways if you can't run/see them and the console isn't spammed.
Thanks for explaining what i stated.

Everyone else listens to you, so why bother with me?

 :cookieMonster:

I have been crashing after spawning on a server. it says I spawn but it then says "flushing texture cache..."
And blockland crashes...  Badspot I have pm'd you about this but I have forgot to tell you about the flushing texture cache... Sorry about that.

If you have the crash-on-spawn bug, post a traced console.log and your computer specs.


Shouldn't faraway things be derendered?

I am 2000 or 3000 blocks below a floating build but I can still see its shadows.
weird. i put my shadow settings on full and i can only see shadows from about 24 blocks away max

any chance of the LightManager::uninstallGLLights: no lights installed! being fixed?



My server went passed the 32 player limit without console commands.
The limit was 32 but ended up with a max of 35 :l

Ugh. The game either hates me, or I'm just stupid, but whenever it say "Liquid Fire has spawned." My BL just crashes, So I haven't played BL, I want to experience the shaders!


I found this document that says my Mac should have GLSL 1.50 even though Blockland reports it as 1.20. I'm not sure if this is a bug with Blockland or the video driver. I don't think Apple does a very good job of getting driver updates out.