Poll

Which class do you like the most?

Commando
18 (18.8%)
Demolitons
5 (5.2%)
Firebug
9 (9.4%)
SharpShooter
17 (17.7%)
Berserker
7 (7.3%)
Support
7 (7.3%)
Combat Medic
10 (10.4%)
Engineer
23 (24%)

Total Members Voted: 96

Author Topic: Square Soldiers Mod (DEAD)  (Read 35774 times)

I'm coming up with a Spy-like class right now

EDIT: Yay! Getting a a drawing tablet soon! nvm );
« Last Edit: September 08, 2012, 12:19:51 PM by nixton »

You should add a Gasmask on the Firebug
Mainstream. I think he's being based off of ww2-flamethrower units:




Medic could use a form of compact mp7-pdw which does low damage for use as a "support" weapon
« Last Edit: September 08, 2012, 10:26:09 AM by Counter98 »

I think the Engi's goggle rims should be a bit thicker.
They don't feel right being that thin..

This looks really neat.
It as if minecraft had a war DM counterpart.

Another class!

Name: Infiltrator

This class is a class that is very much like Spy from TF2. This class uses a silences revolver (Suppressed .44 Magnum Colt Anaconda), a knife, EMP grenade (instead of Electro-Sapper) which disables enemy buildings and vehicles, and a Shock grenade or a Flashbang.

Since this class has the ability to cloak and move relatively fast, it should have relatively lower health than most classes.

(Also, if you are willing to do you could try to make a disguise kit where you can disguise with the enemies' team color instead of just being blue and red like the ones we have now.)

This class can also do headshots while in close-range and can backstab enemies dealing them 70% ~ 100% damage.

Also for cloaking, it should be like TF2's cloak and dagger meaning that if you don't move, the cloak meter doesn't decrease. But it doesn't increase while cloaking to make it a little bit more fair. When the player moves fast, cloak meter decreases faster. So if you want to save the cloak meter and still move, it's better to crawl than move.

And just like in TF2, if the minigame resets or the player dies, the cloak meter is refilled to 100%.

While cloaking, if the player bumps with the enemy or stay really close to the enemy, the enemy should be able to see the Infiltrator. Also when the Infiltrator gets on fire, he's good as dead unless he gets away from the enemies and hide somewhere safe and wait for the fire to extinguish. Also, be sure not to jump into a pool of water because the enemy will see the water splashing and might get suspicious.

This class should be strong against snipers, trappers, engineers, combat medics, and officers/communicators, but weak against firebugs, demolitions, and maybe berserkers.

Again, no catchphrases...

And here's a suggestion on how Infiltrator should look like.



Still no tablet :(

EDIT: You could still make it use an invisibility watch or you could come up with something.
« Last Edit: September 08, 2012, 05:12:10 PM by nixton »


Medic could use a form of compact mp7-pdw which does low damage for use as a "support" weapon
-mp7snip-
MP7 is mainstream also btw.

I think the Engi's goggle rims should be a bit thicker.
They don't feel right being that thin..

This looks really neat.
It as if minecraft had a war DM counterpart.
Dont worry I plan on fixing or changing Engineer's googles.


Medic is sticking with his snub nose so he won't be trying to rush and attack players while his teammates die off, he's meant to run around and heal not storm a base.

Dont worry I plan on fixing or changing Engineer's googles.


Medic is sticking with his snub nose so he won't be trying to rush and attack players while his teammates die off, he's meant to run around and heal not storm a base.
Hey Hunter, what do you fully think about that magnum I suggested the medic to use?

Hey Hunter, what do you fully think about that magnum I suggested the medic to use?
It's pretty cool, I may use it's design.

It's pretty cool, I may use it's design.
I mean the Body is the best part to use.

classes need less generic weapons

i made new sniper wep



if you cant read,



Long Range Rifle

Capacity- 4 30-06 rounds

Rate of fire- Bolt Action

Range- 500+ yrds.

MP7 is mainstream also btw.
this isn't a hipster mod, he just wants the characters to use weapons that fit the personalities.


Hm, might as well make the demo's back explosive aswell if he's going to carry exposed rockets like that :/ Also, maybe a class should have a fire extinguisher like either the medic or firebug to directly counter his flames. Speaking of Medic, I'm also suggesting that he carries "special issue" drugs that can reduce damage taken, etc. but have nasty side-effects after wearing off like slowed speed and decreased accuracy.

Also, will you have enviroment props like bushes, trees, etc.?