Poll

Which class do you like the most?

Commando
18 (18.8%)
Demolitons
5 (5.2%)
Firebug
9 (9.4%)
SharpShooter
17 (17.7%)
Berserker
7 (7.3%)
Support
7 (7.3%)
Combat Medic
10 (10.4%)
Engineer
23 (24%)

Total Members Voted: 96

Author Topic: Square Soldiers Mod (DEAD)  (Read 35679 times)

this isn't a hipster mod, he just wants the characters to use weapons that fit the personalities.
Yea, but he doesn't need generic weapons. This is the reason why he doesn't accept people's weapon suggestions.

Also, will you have enviroment props like bushes, trees, etc.?
Yep, if sandbags count.

Make it so if you shoot one of the Demo's rocket, it explodes. Or you could make it into a backpack or something.

So after some talking with Alphadin a while ago we decided a few things:

- Every Class has a melee attack

- All classes have only one Ability

- Every Ability is represented by a bar, it will reperesent how much of the Abilities you can do, such as how much of a certain weapon you have left or if it's full you can do a special attack.

- Commando, I forgot I think it was Sprinting and I'll ask Alph when hes online again.

- Demolitions, Satchel Charge Amount

- Firebug, Tank fuel

- SharpShooter, Spot Limit

- Support, Ammo Box Regen

- Engineer, Building Materials, every building takes a small or large amount of bar depending on what is being made.

- Combat Medic, Med Pack Regen

- Berserker, Charge buildup, on kill or something Berserker fills up a meter, when it's full he can charge at twice his speed and also increasing damage, or something like that.

Well, here's a REALLY rough look at what my class looks without the ghillie suit.

http://imageshack.us/photo/my-images/221/trappersideright.jpg/
http://imageshack.us/photo/my-images/832/trapperside.jpg/
http://imageshack.us/photo/my-images/803/trapperback.jpg/
http://imageshack.us/photo/my-images/716/trapperj.jpg/

Basically, I'm deciding whether or not to make the suit it's own item that you can wear on or off. If it's its own item, benefits would make it so that you are practically invisible when standing still or crouched.

Cons would be:

When walking/running, you generate more noise around you, attracting unneeded attention.

When on fire, flames last 25-50% longer.

It's my first time using 3dwings, so if anyone knows how to render it properly, make the ghillie suit, or has beginner's advice, drop a comment I guess. Or not.

P.S. If you can't see the gear, he's wearing/utilizing:
A pistol secured in a holster to his left side
A knife in a sheath secured to the front of his vest
A boonie hat(Google it if needed)
An ammo pouch to his right
A shovel in his outreached arm
A pair of binoculars in his other hand
A belt
And finally a backpack(WIP, still figuring out what details to add)

It's my first time using 3dwings, so if anyone knows how to render it properly, make the ghillie suit, or has beginner's advice, drop a comment I guess. Or not.

1. Export model as wavefont or something

2. Import to Blender

3. Add colours, pose, lights etc.

4. Render and your done.

Hope that helps its what i usually do anyways :)

« Last Edit: September 09, 2012, 10:10:31 PM by Citrousct »


http://imageshack.us/photo/my-images/23/trapper.png/

Well, I'm back with my class again :D

It's my first work with Blender, so I know it's quite rough.

What I especially hate is my noobishness on applying materials, so the color conflicts with the model.

Still, I'm pretty proud at what I did.

This'll be my last post about the class for now. But ill try making other classes and vehicles if that's okay.
« Last Edit: September 11, 2012, 04:44:33 PM by Citrousct »

http://imageshack.us/photo/my-images/23/trapper.png/

Well, I'm back with my class again :D

It's my first work with Blender, so I know it's quite rough.

What I especially hate is my noobishness on applying materials, so the color conflicts with the model.

Still, I'm pretty proud at what I did.

This'll be my last post about the class for now. But ill try making other classes and vehicles if that's okay.
This reminds me of BF2 for some reason.

If you changed a few things around this could potentially be it's own game.
Though there'd have to be some awesome loving backstory.

If you changed a few things around this could potentially be it's own game.
Though there'd have to be some awesome loving backstory.
I probably might make it a project for after high school/college.

I probably might make it a project for after high school/college.
I could so help.
And since T3D is becoming a free opensource thing soon...
... who knows.

I could so help.
And since T3D is becoming a free opensource thing soon...
... who knows.
I'd make it free and it would be alot more polished.

Or maybe greenlight I dunno.

Maybe add a chemist class that uses toxic, caustic, and reactive chemicals and hasses  to fight. He can throw vials of acid to damage enemies or use gaseous toxins from a grenade. His non-chemical wrapons would be very weak and his supplies have a very long cooldown but because they damage so much it balances out.