So after some talking with Alphadin a while ago we decided a few things:
- Every Class has a melee attack
- All classes have only one Ability
- Every Ability is represented by a bar, it will reperesent how much of the Abilities you can do, such as how much of a certain weapon you have left or if it's full you can do a special attack.
- Commando, I forgot I think it was Sprinting and I'll ask Alph when hes online again.
- Demolitions, Satchel Charge Amount
- Firebug, Tank fuel
- SharpShooter, Spot Limit
- Support, Ammo Box Regen
- Engineer, Building Materials, every building takes a small or large amount of bar depending on what is being made.
- Combat Medic, Med Pack Regen
- Berserker, Charge buildup, on kill or something Berserker fills up a meter, when it's full he can charge at twice his speed and also increasing damage, or something like that.