tf2 is a community driven game, without us there would be no game
I never said that the community was bad. Fitting 60+ robotic reskins of already existing hats into a single crate is just...horrible.
They aren't doing that at all though? They even had a blog post about how they select things.
Nearly doubling the number of hats in one update is really shortsighted. I love TF2 but the new summer crates really turned me off.
You mentioned "new contents." Sure, I'm kinda alright with doubling the number of hats and throwing in reskins as long as there are new contents, but there aren't much. MvM was fun for a while, but the whole idea of paying $1 for a round of game is really tacky and lack of leaver-punishing system made the gamemode easily abandoned by people. At certain times, MvM (Mann up mode) queue takes more than several hours because nobody is playing.
The craft system needs to be changed since NOBODY except for f2p players uses it for any other purposes than creating metals or halloween items.
The most of the shop items need to be change in their prices since NOBODY would pay $12 for a weapon when they can buy a key for $1.50 on SourceOP and buy 90 of those weapons. (this is the actual number. A key costs little more than 5 refs, which is 15 recs, which is 45 scraps, which is 90 weapons)
MvM should incorporate a leaver-punishing system that bans the leavers similar to how League of Legends does it. The whole "longer queue time" is not working since the queue time is incredibly long already.