Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2829354 times)

-snip-
Hmm. If you color the hair Aust. Gold, it looks like Duncan's hair on his minecraft skin.

Hmm. If you color the hair Aust. Gold, it looks like Duncan's hair on his minecraft skin.
I'm more keeping my colors to the value of teamwork at the moment.
I don't want my classes look like they've just went to pyroland to get covered by rainbows.
If I kept them in one color, I'd feel a lot happier.

Selling a secondary slot token for the Objector Sign Melee Weapon Thing
Nope
« Last Edit: July 29, 2013, 02:04:45 PM by Redconer »




Someone had an AMAZING idea on Facepunch:

Quote from: Facepunch Person
I always thought about how TF2 would work if they had a comic where each class was kidnapped one by one. Coinciding with the daily(?) comic, the class that was kidnapped would be unavailable to play as.

The novelty of it would be good until like 3 hours of playing, which is a shame :c
Quote from: Reply to Facepunch Person
This... would actually make for an interesting ARG.

Without warning one day, one class goes missing. On the class select screen, they're simply listed as MIA. Equipping the Medic with the Sherlock Holmes set and hovering over that character on the load-out screen would reveal a clue. Give the Administrator shifty, suspicious new lines. Maybe even have the Administrator HERSELF go missing one day, with Pauling replacing her and using some "archival recordings" to try and keep the game continuing as usual.

This continues, maybe even a class being removed every couple of hours, until Medic is all that's left and something drastic in the game changes, like the title screen being replaced with a silhouette of Gray Mann and all references to the title removed.

Something to really give us that "Oh, stuff" feeling of the days before MvM.
Quote from: Me
Best way this would work is if it was Valve servers only, with server options to enable (or even disable so it's on by default) it on your own servers. That way you could still have some regular servers for the people that don't want to play in a weird way.

Someone had an AMAZING idea on Facepunch:

At the end of the arg, they release more useless hats!


heavy+medic combo pop it taunt!

I want a Sentry Knockback one so bad





Having trouble with a spray, I'm trying to use an animated one but it won't import

It's a 128x128, 204KB .vtf file placed in the Steam\steamapps\common\team fortress 2\tf\materials\vgui\logos folder with a corresponding .vmt in the ui folder, just as it should be

However it doesn't show up in the drop-down list and when I attempt to import it I can find the file just fine, but selecting it and clicking "Open" does absolutely nothing except close the file browser and bring me back to the Multiplayer Options screen with my previous spray selected and no error messages whatsoever

Any ideas? Google was absolutely no help as every other person having this problem had incorrect spray parameters, and as far as I know they're currently 512x512 and 512KB which I'm clearly under
« Last Edit: July 30, 2013, 02:36:56 AM by Regulith »

The drop system is weird sometimes...I haven't played much at all in the past 2 weeks. I play for about an hour and I don't get any drops

The drop system is weird sometimes...I haven't played much at all in the past 2 weeks. I play for about an hour and I don't get any drops
You don't get a guaranteed drop every hour.


Selling der wintermantel for 2 ref or a vigilant pin and a rec

Anybody else tired of TF2's giant ass hat updates? Seriously, I used to be a collector, but I can't collect them anymore when there are 100 hats added in every crate.

The Gold Star Update really made me change my mind about Valve. Yeah the community-generated contents were cool in polycount and stuff, but blindly adding ALL items uploaded on community workshop is really lazy.