Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!

Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2434127 times)


different languages?
what the forget is this gibberish stuff i cant read this

different languages?
what the forget is this gibberish stuff i cant read this
el zapador

different languages?
what the forget is this gibberish stuff i cant read this
Dutch.
Seems like more and more Dutch people are on these forums wtf. :o
Also, playing games in Dutch, what a silly man, i always prefer the English language.
If only to avoid silly item names like those...

also the loving invis watch in dutch oh my god so loving long

also the loving invis watch in dutch oh my god so loving long

lol

"feestelijke kleefbommenwerper"

Buu's bad idea of the day:

Jumpin Jam
level 5 jellied non-grape substance
+reduces damage done to team mates by 35%
*15s recharge rate
-cannot coat self
(aka the battalions backup in a jar)

Not sure who'll get it, maybe engi/medic?

Quote
- Added a new startup music track from Expiration Date
- Fixed projectiles causing teleporter exits to detonate
- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
- Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
- Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
- Fixed a bug related to orphaned marked for death particles
- Updated the target ID to be hidden while taunting
- Updated the Bolt Boy to have two styles like the Bonk Boy
- Updated the equip_regions for the Bonk Boy and the Bolt Boy
- Updated the materials for the Boo Balloon
- Updated pl_cactuscanyon
        - Added stage 3
        - Limited Red flanking route near cliff to Blu spawn in stage 1
        - Added health and ammo inside underpass by Blu spawn in stage 1
        - Adjusted spawn times in stage 2
        - Adjusted health and ammo packs
- Updated rd_asteroid
        - Mode changes
                - Updated HUD layout
                - Fixed a bug that would prevent players from picking up the reactor core
                - Teams will now spawn 70% faster if their C robots are dead
        - Map changes
                - Fixed unbalanced ammo kits in Blu base near the vault
                - Added flashing light in the vault that will activate when a player is stealing points
                - Added larger one way glass windows to spawn exit doors
                - Added small ammo pack to top of the stairs at the cave exit
                - Shortened length of pipes in vents that require players to crouch
                - Increased track length for A robots. This is to provide more angles of attack.
                - Extended flat area near left spawn exit for Engineers to build teleporters
                - Lowered the health for the A robots from 500 to 300
                - Fixed a bug where the power supply would not disable the flashing alarms when it was captured

Thank loving god they fixed that Huntsman bug, I was losing my mind

When will they fix autoreload and spy revolvers.

New song is called 'Seduce Me!', and is from the Scout's training montage

New song is called 'Seduce Me!', and is from the Scout's training montage
really?
cause what it is for me is this

really?
cause what it is for me is this
I don't think you've downloaded the update yet, Seduce Me is gamestartup21

Who wants to do some TF2 Tower Defense?

I can PW lock the server. Ping will be averagely high since it's not in the US.

I don't think you've downloaded the update yet, Seduce Me is gamestartup21
Oh yeah now I see it
for anyone who wants to listen to it, here.
Who wants to do some TF2 Tower Defense?

I can PW lock the server. Ping will be averagely high since it's not in the US.
Sure I guess.