Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2846189 times)

Can't wait for the upcoming community update that will feature WEAPONS.
I'm sick of so many hats, I think the last NEW weapon added was with the Mecha Engie update

waaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaah weapons waaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaah

every
other
post
ever

waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah weapons waaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaah

every
other
post
ever

I wasn't whining for weapons, I was getting hype for upcoming weapons.

However, when the last actual weapon added to TF2 was nearly 2 years ago I think people are in the right to complain a little

I wasn't whining for weapons, I was getting hype for upcoming weapons.

However, when the last actual weapon added to TF2 was nearly 2 years ago I think people are in the right to complain a little

does the game need more weapons?
the right answer is no
why?
do we need more? Is there a niche that we need to cover?
Everything seems to fit each situation, each either being a sidegrade or a situational weapon.

we have enough weapons and it seems people dont understand how hard it is to balance stuff in this game.

does the game need more weapons?
the right answer is no
why?
do we need more? Is there a niche that we need to cover?
Everything seems to fit each situation, each either being a sidegrade or a situational weapon.

we have enough weapons and it seems people dont understand how hard it is to balance stuff in this game.

Does the game need more hats?
The right answer is no, but who cares.
The thing is we don't need anymore weapons, but it'd be nice to get some more, add more content to an already content flowing game.


Yes the game has many weapons, but some classes do not have many weapons to begin with coughdemomancough and I actually like getting some new weapons.

Yes the game has many weapons, but some classes do not have many weapons to begin with coughdemomancough and I actually like getting some new weapons.

really? because the main idea of the demo man was to be a grenadier. He uses explosives to finish off his foes, and someone brilliant at valve thought he could be more than that. So they made demo knight. He's a really versatile character and his weapons are completely fine.

Does the game need more hats?
The right answer is no, but who cares.
The thing is we don't need anymore weapons, but it'd be nice to get some more, add more content to an already content flowing game.

nobody said anything about not liking content
i literally give no stuffs whether they give us hats or weapons or bugfixes or simple changes
cool, they're working on the game.
its still the same regardless and people need to calm the forget down about content patches because it all happens in due time

really? because the main idea of the demo man was to be a grenadier. He uses explosives to finish off his foes, and someone brilliant at valve thought he could be more than that. So they made demo knight. He's a really versatile character and his weapons are completely fine.
The problem is the demoman has about 6 or 7 different Demoknight weps whereas he only has about 3 Grenade launchers (which is what he was originally intended for)
some more Grenade launcher/sticky bomb launcher choices would be nice.

also more engi secondaries
all he has is Pistol, Wrangler and Short circuit.

The engineer, medic, and spy simply won't get as many weapons because they can literally make or break a push/defense. You have to put a lot of thought into their weapons so they aren't game-breaking.

The problem is the demoman has about 6 or 7 different Demoknight weps whereas he only has about 3 Grenade launchers (which is what he was originally intended for)
some more Grenade launcher/sticky bomb launcher choices would be nice.

also more engi secondaries
all he has is Pistol, Wrangler and Short circuit.

ok so we have normal grenades. they bomb for a lot. good.
we have nitro fast grenades that do a lot more. good too.
we have weaker grenades but can be manipulated to deal a load more knock back than damage.

do you need any more grenade launchers? nop. you really have all you need right there

sticky launchers
default is good
so is scots, i prefer it in mvm.

there could probably be one more, maybe one that trades damage for something else, much like the loose cannon.

engi secondaries are fine. he is strong enough with a sentry and a shotgun, theres no use trying to buff an already busted as forget class. he is pretty much like playing two classes at the same time + a medic.

I remember seeing a idea floating around that was basically the Beggars Bazooka except as a Grenade launcher.
It would be a cool thing for being able to easily shut down sentry nests.

I remember seeing a idea floating around that was basically the Beggars Bazooka except as a Grenade launcher.
It would be a cool thing for being able to easily shut down sentry nests.

but you can always just use a sticky bomb launcher for that situation

I'm guessing khorde is one of those "if it ain't broke don't fix it" kinds of people

I remember seeing a idea floating around that was basically the Beggars Bazooka except as a Grenade launcher.
It would be a cool thing for being able to easily shut down sentry nests.

Lol the Loch n Load shuts down nests as is. 2 shots are enough to bring a level 3 sentry down most of the time, and if the Engy is within range of the explosion, kill him. In fact when I play Demoknight and need to take the role of a regular Demoman but don't feel like switching, I use it and it works 99% of the time.

Lol the Loch n Load shuts down nests as is. 2 shots are enough to bring a level 3 sentry down most of the time, and if the Engy is within range of the explosion, kill him. In fact when I play Demoknight and need to take the role of a regular Demoman but don't feel like switching, I use it and it works 99% of the time.
Not everyone likes playing demoknight, though.