Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2825252 times)



« Last Edit: March 10, 2015, 07:57:55 PM by Superbro11 »



Are you guys playing MvM - Mann Up?

I'd probably join after I'm sick of GMTower.

Are you guys playing MvM - Mann Up?

I'd probably join after I'm sick of GMTower.

I would but i only have 1 ticket left. will probably pick it back up once i get a steady pay.

Are you guys playing MvM - Mann Up?

I'd probably join after I'm sick of GMTower.
i wouldn't be able to play today or tomorrow
but if on any other day you want to play just hmu

guys i have 3 ref and a genuine octodad hat, anyone wanna trade for a thing or two?

if a hackers on your team and you refuse to vote kick him i think you're as bad as the hacker

update coming get hype for bugfixes

it's live but still no patch notes
« Last Edit: March 12, 2015, 05:32:29 PM by Regulith »

Code: [Select]
"supply_crate_loot_list_92_weapons_rare_strange"
+ {
+ "The Kritzkrieg" "1"
+ }

it's over

Quote
- Announcing the Taunt Workshop!
        - Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
        - Scout taunt: The Boston Breakdance
        - Sniper taunt: The Killer Solo
        - Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cuto ff
- Fixed an exploit related to material .vmt files and playing on servers using sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issu es was set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
- Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
        - Added new map ctf_thundermountain
        - Added new powerup: Knockout
                - Restricts the carrier to Melee and Grappling Hook only
                - Max health increased by 150
                - Immune to airblast and damage pushback
                - Melee weapon always crits and forcibly shoves the victim away
                - Melee hit forces the victim to drop their powerup or the flag if they have it
                - 4X melee damage to buildings
        - Grappling Hook changes
                - Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_spee d")
                - Added support for hooking into enemy players
                        - Release the fire button once the hook has hit an enemy player to draw yourself to them
                        - Hooked victims will bleed for 2 health per second
                        - Unhook at any time by switching back to the grapple, or firing it again away from your victim
                        - Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
                        - Sound cue added when hooked by an enemy's grapple
                - Added new Grapple weapon sounds and grapple projectile
                - Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
                - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
                - Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall _damage")
                - Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
        - Added Revenge temporary powerup
                - Activates and spawns when a significant game imbalance is detected
                - Temporarily grants crits, increased fire rate and increased clip size
        - Added unique powerup pickup sounds
        - Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
        - Strength: Fixed sentries inheriting the double damage multiplier
        - Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

Crate contents:

Strange Candy Cane
Strange Dalokohs Bar
Strange Warrior's Spirit
Strange Apoco-Fists
Strange Red-Tape Recorder
Strange Claidheamohmor
Strange Wrangler
Strange Shahanshah
Strange Cloak and Dagger
Strange Buff Banner
Strange Kritzkrieg (kill me)
Righteous Bison Strangifier
« Last Edit: March 12, 2015, 05:44:47 PM by Regulith »

Strange Kritzkrieg
AHHH

Strange Cloak and Dagger
Time to get one of these and rename it "Cloak and Swagger"


the most wanted one seems like the best to me