Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2857699 times)



someone explain this please
Panic attack can be used by the pyro secondary, and as the engineer's primary.

I was on a Valve server a few minutes ago. I died to a sniper a few times and one time I died at 1 hp and he taunts. I then went soldier and he acts oblivious not seeing me rocket jump to where he is at. After I kill him, the next round he goes soldier and he literally just like blew himself up like one of those fail rockets that we all get sometimes. Then I got a group invitation to some troll meme group and it said If you got invited to this group you are trash. I can't tell if this is salt or autism. But this proves how cancerous this community is though, I just hate it.
« Last Edit: May 04, 2016, 05:49:48 PM by TheBrickBuilder »

Panic attack can be used by the pyro secondary, and as the engineer's primary.
I'm aware, but I crafted this via a class token, so it would make a primary for pyro only, not engi.

But this proves how cancerous this community is though, I just hate it.
^^^^^

I can't tell if this is salt or autism.
these are synonymous in tf2

speaking of cancerous
i dominated this guy in tf2


what the forget

loser alert holy crap lmao

I found a bug with the Iron Bomber: Basically even though I'm playing offline and my latency is high which really annoys me. If you walk out of the spawn (I'm on cp_gorge) and switch the primary weapon from the iron bomber to any other grenade (dosen't matter even Loose Cannon works) without respawning. The Iron bomber's round pills are replaced with the stock grenades/loch n load's this is incredibly simple. But I was testing with the weapon and I apparently found this.

Edit: A video on it I made: https://www.youtube.com/watch?v=d9o2Lfq0b-M&feature=youtu.be
« Last Edit: May 06, 2016, 11:34:42 AM by TheBrickBuilder »

that's really weird.


i have a knack for unboxing unusuals before i reach 10 crates in a single session

my first unusual unbox was a miami nights salty dog on crate 7 (~26.5 keys, got scammed out of it cause i suck ass) and just on friday i unboxed my second unusual on my 9th crate, which was a smoking physician's protector (~17 keys). sure, theyre both cancer unusuals but unusuals nonetheless lmao

I got a nuts team captain a few years ago, when it was worth around 90 keys.


Quote
- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
        - New community cosmetics case with 14 items
- Fixed weapons not playing idle animations when cl_autoreload was set to 1
- Fixed team Spectator using the wrong name in tournament mode
- Fixed occasionally getting the wrong output for the nextmap command
- Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
- Fixed the SMG firing tracers for every bullet while Focus is activated
- Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
- Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
- Players can no longer change teams in Mannpower Mode
- Updated tc_hydro and ctf_2fort to fix a problem with cubemaps