bags are very very different from knives in the "you can't leave someone to die horribly with a knife and you can't keep stuff in a knife" way
We are making the default items first and after we finish we can add extra content later.
When you kill a player, have you made it so that the body doesn't disappear or is it still by default and the body vanishes after 5 seconds.
Yes we already have that.
use a vehicle, and give everyone the same character look like in normal ttt
also, other traitors should be able to let other traitors kill them for no karma loss, so you can approved-kill another traitor to look like youre innocent
Uh, no.
Fellow traitors would just kill other traitors all day long.
- Random Deathmatch (RDM) -
Random DeathMatch (abbreviated to "RDM") is a term used to denote when a player randomly kills other players without just cause, such as when the player is not a Traitor in Betrayal In Block Boulevard. This is a bannable offense.
It is also considered RDM to kill fellow Traitors while you are a Traitor yourself.
you do know that you just added up
75%
25%
12.5%
adds up to 112.5%
might want to fix that
Ok here is the deal that a lot of people do not understand.
The detectives are part of the innocent team so they count as innocents.
Really it should be like 12.5% detectives and 67.5% innocents right?
No.
It also depends on the playercount.
If there is like 7 players then it can be 0% detectives and 75% innocents.
Since the detectives are basically innocents they are both 75%.
I really hate how everybody is OCD about how I messed up percentages instead of having to put:
Innocents - (based off playercount and detectives)
Detectives - (based off playercount and innocents)
It's straight off the website as well.
http://gmod.wikia.com/wiki/Trouble_In_Terrorist_Towndon't worry, nobot just doesn't know how roles are assigned
the gamemode won't need 112.5% of the current player count
I know that it won't because if it did it wouldn't work on Gmod.