2012/08/26 - Blockland r1715

Author Topic: 2012/08/26 - Blockland r1715  (Read 48571 times)

Could you post the actual error instead of your comedy reinterpretation of it? 

Do you mean this? It's spamming the console as soon as I spawn.

/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM
« Last Edit: August 27, 2012, 05:51:43 PM by Half Brick 2 »

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Hmm, i updated it and still no shaders. but I think I can wait a little bit longer for them.

here's the console.

You don't have support for texture arrays.  Wait for future updates.

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Do you mean this? It's spamming the console as soon as I spawn.


/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:620 - GL Error: 1280 - GL_INVALID_ENUM


I saw that in your console log, thanks.  Should be fixed next update.  (at least the error spam, don't know what's causing the shadow corruption)

Could you post the actual error instead of your comedy reinterpretation of it? 
I did ;-; but here its...
ERROR: Function 'shadowCoef' is called but not defined in vertex shader.
ERROR: renderCsm_prog shader compilation failed, disabling shaders.

:(

Loving the update!

« Last Edit: August 27, 2012, 07:01:16 PM by MrLoL² »

You don't have support for texture arrays.  Wait for future updates.

Love you baddy <3

Thank you for helping me :)

Loving the update!


Please turn on vertical sync when making videos to get rid of the vertical jitter

Please turn on vertical sync when making videos to get rid of the vertical jitter

but "Disable VSync" wasn't enabled when I filmed this? :(


EDIT: I found something out,

DOF Screenshots now focus only on far objects, which is very good:


« Last Edit: August 27, 2012, 04:39:26 PM by MrLoL² »

You don't have support for texture arrays.  Wait for future updates.
tytytytytytytytytyty sry for spamming but yes


EDIT: I found something out,

DOF Screenshots now focus only on far objects, which is very good:

-snip-
To me the seem to work the same as always.

They focus on what you're looking at.

Is this the latest intel driver? Intel(R) 82801 PCI Bridge - 244E
Tell me whether I should disable it or not.

They focus on what you're looking at.

Uh not really..

Only the objects im looking at from very far

i'm really sorry if this has allready been mentioned, but theres a problem that i'm having with the new lighting. it seems with shaders enabled on minimum or higher i am not able to see the new per pixel lighting, but i am able to see the shadows. will a feature be implemented in the future where you will be able to choose which type of lighting you would like to use, apart from the shader options? or will i and anyone else who is having this problem have to wait till this problem is solved?

i have also read this problem most commonly happens to people who have a ATI Radeon graphics card. I use a ATI Mobility Radeon HD 3500 graphics card.