Author Topic: 2012/08/26 - Blockland r1715  (Read 46324 times)

Badspot

  • Administrator
Changes since r1713:

  • ARB_texture_rg no longer required for shaders
  • Core function glTexImage3D will be used if EXT_texture3D is not available.  
  • Fixed some issues with shadow map blending under low view distances
  • Reduced shadow offset

With these changes, the total percentage of Blockland users who can run shaders should increase from 57% to 66%.
« Last Edit: August 26, 2012, 04:40:33 PM by Badspot »

With these changes, the total percentage of Blockland users who can run shaders should increase from 57% to 66%.


Awesome

Core function glTexImage3D will be used if EXT_texture3D is not available.
I love you, no homo.



Awesome

Unfortunately, people like me are still not part of that percentage.

Let's see if I can see them now! :D




Edit: No. :(
« Last Edit: August 26, 2012, 04:16:29 PM by KickFlow »

okay so wait, I got this in my console:

Quote
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - GLSL Language Version?        1.30  - Intel Build 8.15.10.2219
   o Shaders are                   ACTIVE
%
ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_f
rag.glsl...
Compile failed:
WARNING: 0:2: extension 'GL_EXT_texture_array' is not supported
ERROR: 0:257: 'texture2DArray' : no matching overloaded function found (using im
plicit conversion)
ERROR: 0:257: 'x' :  field selection requires structure, vector, or matrix on le
ft hand sid

ERROR: renderCsm_prog shader compilation failed, disabling shaders

is this my computer or an error in the shader code?

With these changes, the total percentage of Blockland users who can run shaders should increase from 57% to 66%.

Good to know you guys are working hard to get everyone their feature presentation!
keep going with the updates!

Badspot

  • Administrator
Unfortunately, people like me are still not part of that percentage.

According to the master server, you don't have any support for shaders at all.  You should probably update your drivers.



okay so wait, I got this in my console:

is this my computer or an error in the shader code?

This is your video driver being stupid because first it says that EXT_texture_array is supported but then when the game goes to use it, it says it isn't supported. 

This is your video driver being stupid because first it says that EXT_texture_array is supported but then when the game goes to use it, it says it isn't supported. 
loving love intel.

Ohaidar, 'nother update got pushed out.

Keep it up, Badspot! I'm getting closer and closer to running shaders with playable fps!

The spazzed shadows,there are many lines every where and shadows are not the shape the should be.

« Last Edit: August 26, 2012, 04:50:41 PM by Half Brick »

Badspot is being a goodspot.
Me like.
Wonder if I'll be able to see it.

The spazzed shadows
Pic is broken.

Sorry for double post D: