oh, also
you probably noticed the "x dmg", "+x def", and "uses x eng/mgc"
this is part of a simple system that hasn't been used yet because A.) i just came up with it when we got new weapons because they need some limit, and B.) default weapons don't apply to this anyways
so, here's what they are:
Dmg (damage) - Pretty self explanatory. however many points of damage the weapon has is the amount of health points it takes away.
Def (defense) - Applies for defensive weapons. (i doubt any off. weps will have def) An attack's dmg is subtracted by the amount of def. points the weapon has.
Eng (energy) - The point limit for Busters.
Mgc (magic) - The point limit for Casters.
Everyone starts off with 100 eng/mgc points. You earn 20 points after you clear a tower, but there are other ways to earn points.
And, all of you got 10 more HP. Like mgc/eng, you earn 10 every tower clearing, and there are other ways to earn health points.
Chicago: 65/110
Alexia: 70/110
David: 25/110
Frank: 10/110
Johnny: 52/110
Matt: 20/130
now time for weapon gets
Chicago got Thermal Splasher
Alexia got Solar Crush
David got Thermal Splasher
Frank upgraded Critical Shot to Vital Shot
Johnny got Thermal Splasher
Matt got Solar Crush
Oh, and you heal and recharge energy/refill magic at Recovery Centers.