Poll

Which 3? (until I know how to make it multi-option, people will vote once and i'll pick the top 3)

David
0 (0%)
Matt
1 (20%)
Alexia
3 (60%)
Frank
1 (20%)
Johnny
0 (0%)
Chicago
0 (0%)

Total Members Voted: 5

Author Topic: [100x75] Axxon's Rising - *Flatline*  (Read 19072 times)

oh richards

DPS-based Neutral then, still vital shot
okay, but what's DPS?

the "boss" attacked once during this entire battle
the fights are one sided
HEY ? I CHALLENGE YOU TO MAKE A "Challenging" ADVENTURE.

HEY ? I CHALLENGE YOU TO MAKE A "Challenging" ADVENTURE.


you are in a room, the roof is lowering down and you are chained to a wall, odd or even to escape the chains
the "door" is an open archway
« Last Edit: September 06, 2012, 05:06:49 PM by ? »

you are in a room, the roof is lowering down and you are chained to a wall, odd or even to escape the chains
impossible to live
very one-sided

no, i'm not throwing your own crap at you
if an adventure ends up being too sided with the protagonists, it can also be too sided with failure.

impossible to live
very one-sided

no, i'm not throwing your own crap at you
if an adventure ends up being too sided with the protagonists, it can also be too sided with failure.

normally to get locked in a room, there has to be a door

normally to get locked in a room, there has to be a door
oh right
for some reason i thought you said there was no door

still, from what you said, i might as well say that your adventure is one-sided because clearly they're going to die

i'm sure that at least someone will die.



on the topic of that,
i had an idea once; if someone reaches 10 HP or lower, they would faint, excluding them from battle. if they reach 0 HP, they are killed and cannot come back in the adventure.(unless said otherwise)
and, when they faint, they are teleported to the nearest recovery center, except for some things that can evade the teleportation, thus, the character would have to be carried.

y/n?

nevermind, the tallish character that I made was corrupt and deleted itself

okay, but what's DPS?

Damage Per Second
I assume he means deal out a stuffload of damage, and in return, be unable to have many support skills and vitality.

oh, also

you probably noticed the "x dmg", "+x def", and "uses x eng/mgc"

this is part of a simple system that hasn't been used yet because A.) i just came up with it when we got new weapons because they need some limit, and B.) default weapons don't apply to this anyways

so, here's what they are:

Dmg (damage) - Pretty self explanatory. however many points of damage the weapon has is the amount of health points it takes away.

Def (defense) - Applies for defensive weapons. (i doubt any off. weps will have def) An attack's dmg is subtracted by the amount of def. points the weapon has.

Eng (energy) - The point limit for Busters.

Mgc (magic) - The point limit for Casters.

Everyone starts off with 100 eng/mgc points. You earn 20 points after you clear a tower, but there are other ways to earn points.



And, all of you got 10 more HP. Like mgc/eng, you earn 10 every tower clearing, and there are other ways to earn health points.

Chicago: 65/110
Alexia: 70/110
David: 25/110
Frank: 10/110
Johnny: 52/110
Matt: 20/130

now time for weapon gets

Chicago got Thermal Splasher
Alexia got Solar Crush
David got Thermal Splasher
Frank upgraded Critical Shot to Vital Shot
Johnny got Thermal Splasher
Matt got Solar Crush



Oh, and you heal and recharge energy/refill magic at Recovery Centers.
« Last Edit: September 06, 2012, 07:33:54 PM by *FacePalm* »


I'm just saying right now that because apparently Alexia can deal damage up to 40 she should probably be unable to get HP, or at least suffer a penalty for it, IE: Only gaining 5 or 1 HP point rather than 10.

nevermind, the tallish character that I made was corrupt and deleted itself
wat

also i drawed things

yeah, i realize the heat wave guy's face is kinda akward
and that the ring of fire is different because instead of putting both hands outward to use the shield, he spins his armcannon in a CCW direction while shooting flames from the armcannon to create the shield. also the flame is more rugged like a real flame instead of being perfectly round.
I'm just saying right now that because apparently Alexia can deal damage up to 40 she should probably be unable to get HP, or at least suffer a penalty for it, IE: Only gaining 5 or 1 HP point rather than 10.
i don't think the 80 dmg slash will happen again anyways

thermal splasher guy's armcannon looks like a snake

wat

also i drawed things
yeah, i realize the heat wave guy's face is kinda akward
and that the ring of fire is different because instead of putting both hands outward to use the shield, he spins his armcannon in a CCW direction while shooting flames from the armcannon to create the shield. also the flame is more rugged like a real flame instead of being perfectly round.i don't think the 80 dmg slash will happen again anyways
The ring of fire kinda seems like a fire dragon coming out of the armcannon.  its face is closest to the beginning.  Just saying.
« Last Edit: September 07, 2012, 02:39:53 PM by mgroz »

The ring of fire kinda seems like a fire dragon coming out of the armcannon.  its face is closest to the beginning.  Just saying.
you already told me at lunch
and snip that photo