
The Moncalar are a relatively extinct race, with only 2 known colonies left in existence. Most of their population was wiped out in the Eldritch surges, and the ones left alive are only so due to their skill at shipbuilding. Their colonies are simply ships, a strategy developed out of trying to escape attack from Eldritch and Iconian ships. They do not excel at combat, and rarely use individual weapons, opting to use custom-built mechanical enhancements and walkers to deal with enemies. Although they did not originally believe in lethal combat, they were forced into changing, and their developments in energy weaponry and starships have ensured their survival. They are nonaggressors, fighting only when they have no other choice. Many races see them as a kind of galaxy police due to their unwavering justice and reason in dealing with space conflicts.
They are commonly employed to design and construct ships, and multiple empires and alien races compete for their contracts due to their skill. They do, however, ensure that any and all designs coming out of their workshops are lesser in power than what the Moncalar can build.
There are only 5 known kinds of Moncalar ships, disregarding their commissioned works. Each except the Scout carry starfighter drones used to harass enemies and damage specific areas of an enemy ship, allowing them to non-lethally disarm or incapitate enemy ships.
Frigate: Although low in numbers compared to other starfleets, their frigates are extremely powerful and should be considered as dangerous as a carrier. They normally travel in pairs, and equip 6 energy weapons, 2 armor slots, and 2 shields, and have around 19HP apiece. These are the most common, found normally escorting their freighters.
Scout: A lightly armored and armed ship, these have the benefit of being unmanned, and are used mainly as scouts (as their name implies) and escorts for shuttles. They carry 2 weapons and an armor slot, and have 5HP.
Carriers: A rare sight to behold, they have only been seen as escorts for their home ship as well as commissioned spaceships. They take no sides but their own during such escort missions; any and all ships seen attempting to attack their products will be immediately dispatched with, with priority given towards preserving their work and ensuring they recieve a full paycheck when the ship is delivered. They carry 6 energy weapons, 2 kinetic weapons, and 2 torcreep tubes, and have 2 armor slots and 3 shields. Each have 30HP, making these ships almost equal in lethality to destroyers.
Destroyers: These are quite literally the "tanks" of the galaxy, with none to match. Although slow, their extreme firepower and defensive ability (13 weapons + 4 torcreeps, 5 armor slots, 3 shield slots) make them feared by any race in the galaxy. They are only seen either protecting the Moncalar home ship, or off handling some diplomatic issues, usually alone. They have 42HP, and are practically indestructable. Only 8 have ever been counted; it is not known if the Moncalar have any more at their disposal. Due to their size, however, they must be constructed at a large-scale starport, but none known are able to house a ship that large.
Home Ship (ADSTUTIA): Only two are known to exist. Even though they travel with a large convoy, they themselves are heavily armed, with 18 guns and 8 torcreep tubes scattered around the ship to protect it from all sides. They are armored with 10 armor slots and 5 shields, and have a total of 60HP. The only problem with such a large ship is that damage from combat takes a while to repair, effectively stopping the ship where it is at and leaving it vulnerable to long-range attacks.
When it comes to ground combat the Moncalar lack in skill and numbers. Thus, they are susceptible to boarding parties, as many crewmembers are normally unarmed or untrained in combat. The few that do equip standard infantary weapons use kinetic/bolt pistols.
Every Moncalar ship, however, has at least 3-4 walkers (destroyers/Adstutias 10-12), specialized suits that the Moncalar can drive in order to combat enemies. These make up the main core of boarding party defense, armed with gatling guns. If they all are disabled or destroyed, Moncalar captains usually set their ship to self destruct and order members to use shuttles to escape. In this way, some races call them "pussies," though not directly to their face, especially over ship comms.