Well, seems to be working better, but I still have odd shadows...On maxhttps://56bwoa.blu.livefilestore.com/y1pSwU1_Lh8hQf_5qkdNQE0cVfQ3hMQsdl3wyExScBPyqmGCM_lXj1rO43O978M3D1nX-O5dEUZTOpFo0OgEoliVZsegqj_3REz/Blockland_00021.png?psid=1Console.Loghttp://sdrv.ms/QbwSPSThanks for working so hard on these, Badspot!Also, is there any way I can get fullscreen to work?
Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? NO - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 2.1 NVIDIA-1.6.36 - GLSL Language Version? 1.20 o Shaders are ACTIVE/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUERegenerating Shadow Map FBOs...Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...Creating GLSL program...Attaching shaders...Linking GLSL program...Time: []
This is some kind of macintosh only error. I don't have a mac capable of running shaders right now so I have no means to debug this in the short term.
Transparent bricks now only display (mostly) properly when viewed from one side.
Shaders & Shadows still won't show, however the console prints different stuff than before.
Fixed \dev\Blockland\trunk\engine\bricks\octShadows.cpp:679 - GL Error: 1280 - GL_INVALID_ENUM error spam