Author Topic: 2012/09/12 - Steam Greenlight  (Read 428231 times)

But 69 isn't funny. It's serious business.
yeah eating cat while the other person sucks your weenie is serious business

Nobody even mentioned there was demo?
I just posted a reply to that one guy asking about the demo giving him the link to it.



That would be expensive and not worthwhile considering Blockland's current size.

To sell the game on discs you have to manufacture discs and cases, get shops to sell it, sort out shipping and all sorts, even advertising (because most of the time people who go into game shops go in looking for a specific game, rather than looking for small independant games) and much more.
This is why indie games, like Blockland and Minecraft often start off online through online downloads only.
Because you don't have to do so much more.
Not to mention how much it would cost to send it as far afield as it can get online. For the price that it costs Badspot to have Blockland available around the world (which is not much beyond him hosting a server that holds the game for download, among other small things), he could likely only distribute the game a very short distance away from himself. A fraction of what he can do online.

Discs would be awesome, but you'd have to likely be part of a big game-producing company in order to get the money to do so.

I would imagine that valve would take some small cut as a payment for providing the service of advertising and selling the game. But it wouldn't be a massive amount, and the potential you could earn from new purchases would make the small dip in individual profits worth it.

Yeah, I guess your right.

So how does profit work for Indie devs?
Does the money from sales ALL go to the dev or does a tiny bit of it go to valve?
I believe it's something like 60%-70% to dev. It's better then what you would get from a retail shop anyway.
« Last Edit: September 13, 2012, 07:20:17 PM by tails »

Nobody even mentioned there was demo?
The page should mention that there's a demo mode available.

Actually, even the Blockland homepage doesn't advertise that very well.

In fact, now that I look over it, I think the Greenlight page actually provides more information about the game that the website does.


The description on Greenlight is really bad.

It says stuff like
Quote
Proven multiplayer networking architecture

This is not what users care about.

You need to include things that users actually want to hear about, like the tons of different styles of gameplay and the endless possibilites (INCLUDE EXAMPLES).

The description on Greenlight is really bad.

It says stuff like
This is not what users care about.

You need to include things that users actually want to hear about, like the tons of different styles of gameplay and the endless possibilites (INCLUDE EXAMPLES).

Sad but trufax here



The description on Greenlight is really bad.

It says stuff like
This is not what users care about.

You need to include things that users actually want to hear about, like the tons of different styles of gameplay and the endless possibilites (INCLUDE EXAMPLES).
Agreed. There doesn't appear to be very much information about why anyone would want to play this that's readily available.


Badspot, Can you add it at www.mmorpg.com?
how is blockland a massively multiplayer online role playing game

or a massively multiplayer

or a role playing game