Author Topic: 2012/09/12 - Steam Greenlight  (Read 428660 times)

I doubt that. Robloxians play Roblox because they're too poor to afford anything, so why would they have a viable Steam account for voting down anything, let alone able to purchase anything?
Wrong.

Roblox kids are rich.

So how does profit work for Indie devs?
Does the money from sales ALL go to the dev or does a tiny bit of it go to valve?

:O Im surprised nobody has asked that. I really don't know how it works.

I would also like if Block land was on disc. That can get a few people's attention in stores.
That would be expensive and not worthwhile considering Blockland's current size.

To sell the game on discs you have to manufacture discs and cases, get shops to sell it, sort out shipping and all sorts, even advertising (because most of the time people who go into game shops go in looking for a specific game, rather than looking for small independant games) and much more.
This is why indie games, like Blockland and Minecraft often start off online through online downloads only.
Because you don't have to do so much more.
Not to mention how much it would cost to send it as far afield as it can get online. For the price that it costs Badspot to have Blockland available around the world (which is not much beyond him hosting a server that holds the game for download, among other small things), he could likely only distribute the game a very short distance away from himself. A fraction of what he can do online.

Discs would be awesome, but you'd have to likely be part of a big game-producing company in order to get the money to do so.

So how does profit work for Indie devs?
Does the money from sales ALL go to the dev or does a tiny bit of it go to valve?
I would imagine that valve would take some small cut as a payment for providing the service of advertising and selling the game. But it wouldn't be a massive amount, and the potential you could earn from new purchases would make the small dip in individual profits worth it.

omfg yes
this is the best thing since shaders

Totalbiscuit has mentioned that he's going to do a show about the decent stuff on it.
What if we show deadmau5 some of the user made mau5 heads? He ussually promotes that stuff.
Also I posted this video
http://www.youtube.com/watch?v=kp92yAo7aLQ
in the discussion to show off gamemodes. Gj sirherg on that video btw.

Wrong.

Roblox kids are rich.
$200+ builders club membership loooool

I would imagine that valve would take some small cut as a payment for providing the service of advertising and selling the game. But it wouldn't be a massive amount, and the potential you could earn from new purchases would make the small dip in individual profits worth it.
Well that makes sense.





http://steamcommunity.com/workshop/discussion/864945865068950269/?appid=765

Support the topic~

I'm about to post this in there.

"Blockland, in it's purest forum, is a sandbox game. Despite it's appearance, there's more to it than just building.

First off, the default points of the game are building, painting and eventing (more on this further down).

The controls are a bit difficult to get used to, and eventing is fairly simple once you get the basics down. Blockland is weird in a sense of the more time you put into it, the more depth is has.

Let's say your project is a simple house. You build it, probably post a few screenshots of it and show it off maybe.

If that's not enough, you could, say, build and event functioning logic gates, set up a minigame on a server where you fight with swords and spears as horses and so much more.

With the eventing system, you can fully program every brick that you place to do something special. Say, when you trip a wire, the floor disappears and you fall into burning lava.

As default though, without any mods (or add-ons), it can be quite lacking in some aspects. This is why the game has a lot of mods to choose from. It even has it's own mod managing system! (Return to blockland)

And the game is online, with LAN support. There's not as many servers up as there used to be, but there's still a lot of variety to choose from. From Zombie Survivals, to Obstacle Courses, to Team Deathmatches to Freebuild servers.

I've been playing blockland for almost three years, and I've got to say it's never lost that magic that a lot of videogames I've played lost over time. It's always interesting, it's always fresh.

Anyways, I've seen it being compared to Minecraft and other games in the same style. Sure, it looks alike at first glance, but don't judge a book by it's cover. They're both completely different games in many different aspects, and both games don't deserve to be compared to each other.

My advice is to check it out, because there's a free demo with no trial. It is a great game, and I would reccommend it to anyone."



You don't get it do you?  Lol.

But 69 isn't funny. It's serious business.

Nobody even mentioned there was demo?