Author Topic: Game development topic  (Read 4330 times)

but what if we want to play it without using javascript?

compatibilityfreak.jpg
if you have a web browser, you have javascript.

if you have a web browser, you have javascript.
that's not what i said. i said certain people don't like / won't use javascript and i'm just pointing it out because compatibility.

anyway, here you go kids! a broken dungeon crawl game made with c++, a broken multimedia lib, 2d rendering tricks and the worst code base design you've ever seen.

edit: you probably need msvc++2010 redist because my compiler is gay.
« Last Edit: September 26, 2012, 11:13:50 PM by Kaphonaits² »

that's not what i said. i said certain people don't like / won't use javascript and i'm just pointing it out because compatibility.
that's their stupid fault for not wanting to be able to use 90% of websites without problems.

and you are using JavaScript to develop a game how
When did I ever say I want to make games with it?

sorry, the assumption might've come from how the title says "game development"

sorry, the assumption might've come from how the title says "game development"
I said specifically I wanted to learn JavaScript and ActionScript, not that I want to use JavaScript to make games.

i understand that and i apologize

I have made basic movement for my 4Champ, but I have a problem with the Jump SFX.

The jump button is the Space bar. In the below code, I said when the guy is touching the floor and the space bar is pressed, the Sound plays. He only touches the floor and registers the space bar pressed for a very brief period (Seeing as he is jumping away from the floor), however the sound sometimes plays twice in a row very quickly. How do I fix this?
Here's the code:
Code: [Select]
if (FlxG.keys.pressed("SPACE"))
{
if (touching == FlxObject.FLOOR)
{
FlxG.play(sndJump, 0.5, false);
}
}


Is LUA easy to understand?
It's not too bad, but the standard library is inexistant and I personally dislike the syntax.

or you could use java. which is cross-platform, powerfull and fast (not as powerfull and fast as C++ but the difference is really small so not really relevant) also thenewboston has a very easy to understand tutorial-series on it
Actually, incorrect. Java is much less powerful than C++ language-wise, but can actually be faster for some things since the compiler can optimize it while you're running it for your specific computer.

How the forget did you learn Flixel lordican? Every tutorial I find never works because no one ever explains well enough how to set up Flixel, FlashDevelop etc.
It's really frustrating because I've basically worked out what 2 languages I want to learn before I'm 20:
  • ActionScript
  • JavaScript
AS and JS are basically the same language, EcmaScript, with different APIs (AS is focused on Flash, JS is focused on the DOM).

that's not what i said. i said certain people don't like / won't use javascript and i'm just pointing it out because compatibility.

anyway, here you go kids! a broken dungeon crawl game made with c++, a broken multimedia lib, 2d rendering tricks and the worst code base design you've ever seen.

edit: you probably need msvc++2010 redist because my compiler is gay.
I don't see how that is more of an issue than with, say, C++.

How is my game?



Couldn't use the forum post downloader because file was too big.
herererrere

what's the twist besides a million and a half ugly colors that don't go well with each other

what's the twist besides a million and a half ugly colors that don't go well with each other
Atleast I made a game.
A simple game.

good job

now make something that hasn't been cloned to death

better yet, learn to use colors that don't make people want to shoot themselves

good job

now make something that hasn't been cloned to death

better yet, learn to use colors that don't make people want to shoot themselves
Im working on a game called Adventure of Life now.