Author Topic: Heedicalking's TDM  (Read 7973 times)

Yesterday there were reds camping the blue spawn. Also grenade launcher > RPG.

The only problem being that if you removed everything that was OP an entire team might get removed. Instead of just deleting bad design, you COULD just improve the design instead of cutting out good game elements. You're solving problems by creating bigger ones.
thats kinda silly because i did exactly what you suggested. i cut the bomber and replaced it with bombs that function exactly the same, except they are one time use only until you pick up another. i also replaced the bomber spawn with a helicopter instead, so technically i took out 1 feature and added in two!


That is hilarious, because it sounds to me like you're complaining about blue being underpowered.. however the OP is complaining about red being underpowered.

People are always bound to complain and now two people complain about the opposite things.

That is. Hilarious.
The RPG was red's best weapon against Blue, and now Blue has it. Now, Red's only powerful weapon they really have now is their battle rifle and grenade launchers.
Yesterday there were reds camping the blue spawn. Also grenade launcher > RPG.
Even the OP said that the grenade launcher was powerful. We are complaining about how the TDM was unbalanced in General, our sniper was overpowered and their grenade launcher was underpowered.

Even the OP said that the grenade launcher was powerful. We are complaining about how the TDM was unbalanced in General, our sniper was overpowered and their grenade launcher was underpowered.
it doesn't have to be 100% identical weapons. thats just plain boring. your skins have minor differences and thats it. no exclusive team weapon is causing one team to dominate over the other. these are just excuses to explain why you are doing bad.

alright thats it im going to play his TDM for the second time and see what its like. You cant just call a tdm stuff when you haevnt played it

I just joined the server today and I was once again greeted with mass spawncamping by blue. They were killing us with RPGs and sport rifles again...

I just joined the server today and I was once again greeted with mass spawncamping by blue. They were killing us with RPGs and sport rifles again...
there was no mass spawncamping and i watched you. you sat in the spawn for a good long while without anything happening. getting killed once isnt a mass spawncamp.

The grenade launcher has a lower range than the RPG.

there was no mass spawncamping and i watched you. you sat in the spawn for a good long while without anything happening. getting killed once isnt a mass spawncamp.
not true, it happened the moment i joined. i was caught in the crossfire.

I wish we could still do the Slopes TDM that one had problems, or anything it was fun, and good infact it was the only server I would play at the time.

I wish we could still do the Slopes TDM that one had problems, or anything it was fun, and good infact it was the only server I would play at the time.
Sorry I mean't no problems.

can someone count how many times heed said "kids", "whine", "cry", and "skins"?

he sounds awfully condescending.

can you count how many times people said "OP", "Unbalanced", and "Spawnkill"?

they sound awfully annoying.

that was a fun read after waking up.

so i've fixed up a lot of issues that you mentioned plant. the spawnkilling is almost completely gone. i haven't been mass-spawnkilled at all today. the center point is pretty equally balanced to me. its been shifting quite often and is always the main hotspot on the map.

I'm going to go over the OP points to be clear.
Weapons Imbalance
there is nothing imbalanced at all in a way that would affect gameplay drastically. The RPG and GL both have the same exact radius damage. The bullet weapons are basically only skins of eachother. There is no OP weapon that either team has that causes them to dominate the other. The use of vehicles and turret positions around the map are what gives the teams an advantage. The weapons in the spawn room are not the only weapons on the map. There are other weapons 2 feet away from each of the outposts (which you can teleport to).
Spawncamping
Was a HUGE issue yesterday. I fixed it up today and it has been drastically decreased. The bomber (a mega spawncamping tool) was removed and replaced with bombs. The bases have a bomb shield over the spawn to prevent spawnbombing and rocketing. Killing on spawn island does NOT make it spawnkilling. The island is meant to be under heavy fire since you NEED to capture it to win the game.
Map Setup
The walls I set up really prevent blue from using center point to camp the reds. You exaggerated how easily blue can defend center point. Tanks can easily demolish defenders positioned on the walls. If there was a constant defense, yea, it would be pretty hard to capture. The center point, like I said, is usually always the main hotspot of combat. There will always be people getting blown up there. It's not because of  weapon choices or map layout.
Heedicalking always wins
thank you.