Author Topic: Heedicalking's TDM  (Read 7958 times)

so i've fixed up a lot of issues that you mentioned plant. the spawnkilling is almost completely gone. i haven't been mass-spawnkilled at all today. the center point is pretty equally balanced to me. its been shifting quite often and is always the main hotspot on the map.

I'm going to go over the OP points to be clear.
Weapons Imbalance
there is nothing imbalanced at all in a way that would affect gameplay drastically. The RPG and GL both have the same exact radius damage. The bullet weapons are basically only skins of eachother. There is no OP weapon that either team has that causes them to dominate the other. The use of vehicles and turret positions around the map are what gives the teams an advantage. The weapons in the spawn room are not the only weapons on the map. There are other weapons 2 feet away from each of the outposts (which you can teleport to).
Spawncamping
Was a HUGE issue yesterday. I fixed it up today and it has been drastically decreased. The bomber (a mega spawncamping tool) was removed and replaced with bombs. The bases have a bomb shield over the spawn to prevent spawnbombing and rocketing. Killing on spawn island does NOT make it spawnkilling. The island is meant to be under heavy fire since you NEED to capture it to win the game.
Map Setup
The walls I set up really prevent blue from using center point to camp the reds. You exaggerated how easily blue can defend center point. Tanks can easily demolish defenders positioned on the walls. If there was a constant defense, yea, it would be pretty hard to capture. The center point, like I said, is usually always the main hotspot of combat. There will always be people getting blown up there. It's not because of  weapon choices or map layout.
Heedicalking always wins
thank you.
thanks heed. the server is very fun and i appreciate your understanding.

I like this server. Albeit, it's not the best TDM around, but I have fun there. When I was there playing it didn't seem like there was a massive team imbalance.


I still think it is a boring, unorganized mess. The way we choose our weapons is so 2000. It's 2012, let's actually make a nice loadout interface or something better than just picking up items from a brick. Also, can you make the projectiles shoot faster? In real life, i can hit a plane flying 50 ft above me barely leading at all. On blockland it's just sad how slow the projectiles are on most weapons.

Another thing is your oxygen mod. Please just get rid of it until it actually works correctly.

Also, the spawn for the red team is just hectic and stuffty. It takes a good amount of time to get my weapon ( because other players are in the way and/or they are getting their weapons too).

Can you provide several different playertypes too? I'd like one that can at least walk faster than the current playertype.

Lastly, this server does not promote skill. In reality, there's just a bunch of noobs with over powered, stuffty weapons that make playing this server a drag. I'd like to see some improvement. (Also, the map is too big)

the server was boring and i didnt like it,

first of all some teams do camp which is annoying.

second of all the map is absoultly terrible, its so terrible that i dont want to play in a awfull map ever again.

thrid of all the vehicals are just playing stupid, you only get a jeep,tank and a plane (please correct me if im wrong)

im sorry heed but i dont like your server

(please correct me if im wrong)
There is a tank that shoots fire. Regular tanks, jeeps, Bi planes, heli's, cars with mounted turrents, big trucks, and the roof torrent at the central point.

the server was boring and i didnt like it,

first of all some teams do camp which is annoying.

second of all the map is absoultly terrible, its so terrible that i dont want to play in a awfull map ever again.

thrid of all the vehicals are just playing stupid, you only get a jeep,tank and a plane (please correct me if im wrong)

im sorry heed but i dont like your server
you're points are annoying and i dont like them.

first of all you complain and don't explain which is annoying.

second of all your points are absolutely terrible, its so terrible i cant understand what you're complaining about.

third of all this point is just playing stupid, you only get more vehicles than you mentioned like a helicopter.

im sorry mouse but your points suck.
I still think it is a boring, unorganized mess. The way we choose our weapons is so 2000. It's 2012, let's actually make a nice loadout interface or something better than just picking up items from a brick. Also, can you make the projectiles shoot faster? In real life, i can hit a plane flying 50 ft above me barely leading at all. On blockland it's just sad how slow the projectiles are on most weapons.

Another thing is your oxygen mod. Please just get rid of it until it actually works correctly.

Also, the spawn for the red team is just hectic and stuffty. It takes a good amount of time to get my weapon ( because other players are in the way and/or they are getting their weapons too).

Can you provide several different playertypes too? I'd like one that can at least walk faster than the current playertype.

Lastly, this server does not promote skill. In reality, there's just a bunch of noobs with over powered, stuffty weapons that make playing this server a drag. I'd like to see some improvement. (Also, the map is too big)
you are complaining about blockland design. that is how weapons for this game were designed and that's how they will be used. the oxygen works fine. you will not get other playertypes, use a vehicle. there are no overpowered weapons, you barely even played. you probably just suck mega hard and get killed too much. your final point is so stupid i wont even explain why its so stupid.

i'll see what i can do about the spawnrooms, it annoys me too.

jesus christ people, if you don't like a server/style, then don't argue, try atleast "make" a suggestion

Also, can you make the projectiles shoot faster?
200 is the highest it can go.
In real life, i can hit a plane flying 50 ft above me barely leading at all.
Great. This isn't real life though.
On blockland it's just sad how slow the projectiles are on most weapons.
That's because of networking issues. Projectiles used to have pretty much no speed cap, until Badspot realized "hey a bunch of really fast projectiles cause too many updates, i'll put a cap on the speed". And really, I thank him for it.

I truthfully love the server to death, everyone is complaining because they are losing, it literally switches who's complaining by the team who doesn't have control of the midpoint.

I'm playing on red and my entire team was crying over spawnkilling and unfair-ness until we took the midpoint, and now blue is.

The teams are almost perfectly balanced, sure a few turret places could be changed so you can't fire the AA turret straight down the red landing strip, but other than that I love the server.

200 is the highest it can go.Great. This isn't real life though.That's because of networking issues. Projectiles used to have pretty much no speed cap, until Badspot realized "hey a bunch of really fast projectiles cause too many updates, i'll put a cap on the speed". And really, I thank him for it.

So someprojectile::onadd and then someProjectile.setVelocity wont work? Nah.

The teams are almost perfectly balanced, sure a few turret places could be changed so you can't fire the AA turret straight down the red landing strip, but other than that I love the server.
i noticed that. I might make a land bridge across the two mountains to block the AA from doing that. Thanks!
So someprojectile::onadd and then someProjectile.setVelocity wont work? Nah.
too bad the projectile's model doesnt keep up with its actual position. hacky stuff that isn't needed in this game. learn to fight BLOCKLAND STYLE.

Yea what people don't seem to understand is that the reason people such as heed and manty win all the time is because they think and use orginised tactics to overcome foes. If you can get a group of people that know their objective and can exicute it you and your team become vastly more powerful. When I visit the server I often do the same thing to great effect.

The biggest thing I'd love to see on this server would be team cooperation.
Like squads, and organized positioning. A group actually defending the Central Command, while the outpost has one or two people. If that was the issue, that team would be unstoppable.
Unfortunately people tend to just run around shooting at anything that moves.

With correct team cooperation it doesn't matter how powerful the enemy team is, They can end up surviving and helping eachother in the process