Author Topic: Garry's Mod Megathread  (Read 5229 times)

Garry changed how some of the coding works which broke several addons that use LUA scripst
oh good
So addons still exist right
I haven't played in so long :c

The addons folder is no longer used like it was in Gmod 12, if you have the Legacy Addons addon from the workshop, you can still use the addons folder with models, but you need to rename the info.txt to addon.txt for it to work, but that's about it sadly

For maps that are in the addons folder, just take whatever is in that map's folder and put it in the garrysmod>garrysmod directory, you can also do this with models, but with the Legacy Addons addon, it isn't entirely necessary

In most if not all cases, any addons that use LUA or something most likely will not work even if you take them from their addon folder and into the garrysmod>garrysmod directory due to the changed LUA coding, so your best hope is that it's on the workshop or is going to be on the workshop

BY THE WAY
If you ever want to extract files from the Workshop's .gma addon file format for some reason like wanting to use a model in the Source Filmmaker or just want to listen to sounds or music the addon has, you can use this handy dandy Gmad converter
https://dl.dropbox.com/u/27825152/GmadconvGUI.zip

This is a video that shows you show to use it to extract the files and use them in the SFM
http://www.youtube.com/watch?v=v94aHWs3S0I&feature=g-u-u
« Last Edit: November 27, 2012, 01:17:17 AM by Masterlegodude »

TTT is best gamemode...

ok 2nd

RIP Fretta :((( (minigames server = rip)

What happened to the turret gun that you place on things? Did Garry remove it?

What happened to the turret gun that you place on things? Did Garry remove it?
Yes, but he's reworking how entities work so that you can edit them in even more ways, so it'll return eventually

http://garry.tv/post/36303576850/entity-editor

should've kept the removed tools until they finished the entity editor
goddamnit there's a lot of things that i used that are removed hngh

The RT Camera and Turret tools are on the workshop, they're just as functional as before


What the forget is fretta?

What the forget is fretta?

Quote from: Wikipedia
In winter 2009/2010, a contest was held for Garry's Mod by the game's developers to create the best new game mode using a programming framework called "Fretta". Fretta, Italian for "hurry", allows developers to quickly and easily create new game modes for Garry's Mod with commonly required functionality already implemented so the developers can focus on unique aspects of their game modes. Fretta was inspired by a similar fan created framework "Rambo_6's Simple Gamemode Base". However, for inclusion in Garry's Mod, Newman decided to rewrite it with input and contributions from the original author and other developers

By the way, does anybody here no how to add custom weapons to TTT so that they appear on the Traitor/Detective buy menus?

I don't play this game that much, but I like the game


Anyone here play on the Sassilization servers?
I'm excited for the upcoming Lobby reopening, as well as the RTS.

Anyone here play on the Sassilization servers?
I'm excited for the upcoming Lobby reopening, as well as the RTS.

!!!
When.
WHEN.