Poll

Do you not hate winter bite?

Yes, I do not
41 (46.6%)
No, I do
21 (23.9%)
I ain't not hate winter bite
26 (29.5%)

Total Members Voted: 88

Author Topic: Winter Bite Ch.2 [Roleplay Server] *No Such Thing As Justice* - Check page 147  (Read 184347 times)

I blame RTB hosting for crash.

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STOP THAT.

crashed near a ladder, bad luck

This server is awesome. I joined not actually expecting to play, I just wanted to look around the build, and I changed my mind. I now have a new favorite server. Thank you for hosting this.


Server will continue literally on the spot when it gets back up, so keep your eyes out.

You guys can be incredibly stupid during events though, no offense

THE BURNING RAGE OF ONE THOUSAND WHITE BURNING SUNS

:cookieMonster:

You know what this means.


server:
« Last Edit: December 07, 2012, 04:33:25 PM by Badger »


Server will continue literally on the spot when it gets back up, so keep your eyes out.

You guys can be incredibly stupid during events though, no offense
Friendly suggestion: Don't take events too fast. RP can be slower than real time considering people have to type out every sentence, and emotional moments are what define roleplay. I love the events but they shouldn't constrain roleplaying.

Friendly tip: Don't take events too fast. RP can be slower than real time considering people have to type out every sentence, and emotional moments are what define roleplay. I love the events but they shouldn't constrain roleplaying.

There's a time when a giant monster is destroying a building and some one has to make a sacrifice or quick choice and a time to get emotional. I would act pretty fast if something that has the power to destroy the entire building quite easily was breaking in.

You didn't give enough time for Kyras to get out of the building to distract the tank :(

You didn't give enough time for Kyras to get out of the building to distract the tank :(

I gave you two minutes.

Code: [Select]
BackTrace: ->ServerLoadSaveFile_Tick->fxDTSBrick::setVehicle->[Event_Vehicle]fxDTSBrick::spawnVehicle->fxDTSBrick::spawnVehicle->RotNormalZombie::onAdd->ZombieDefault::onAdd->randomidprefz
Uh ohhh

Code: [Select]
ERROR : ShapeBase::setNodeColor() - Couldn't find node ""
BackTrace: ->Zombify->GameConnection::ApplyBodyColors->[gc_HumveePackage]ShapeBase::setNodeColor->[TankPackage]ShapeBase::setNodeColor

Code: [Select]
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject

It must be Rotondo's Mod.

Code: [Select]
BackTrace: ->ServerLoadSaveFile_Tick->fxDTSBrick::setVehicle->[Event_Vehicle]fxDTSBrick::spawnVehicle->fxDTSBrick::spawnVehicle->RotNormalZombie::onAdd->ZombieDefault::onAdd->randomidprefz

Code: [Select]
ERROR : ShapeBase::setNodeColor() - Couldn't find node ""
BackTrace: ->Zombify->GameConnection::ApplyBodyColors->[gc_HumveePackage]ShapeBase::setNodeColor->[TankPackage]ShapeBase::setNodeColor


Code: [Select]
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject

Randomization seems to be somewhat broken. Weird considering it worked out fine before.

I gave you two minutes.

The moment Kyras grouped everyone to tell them about his plan the tank broke through. :(