Poll

should the devs be focusing on this only?

yes
46 (45.1%)
yes
7 (6.9%)
yes
5 (4.9%)
yes
8 (7.8%)
no... i mean yes!
29 (28.4%)
broccoli
7 (6.9%)

Total Members Voted: 102

Author Topic: better vehicle physics with bricks is vital for the next update  (Read 3450 times)




/support

And like someone else said, it's quality not quantity

Seriously, shaders are nice and all, but when vehicles are bad, it's like one of the main game's features are severly broken.
Good vehicle physics are vital for blockland.

Seriously, shaders are nice and all, but when vehicles are bad, it's like one of the main game's features are severly broken.
Good vehicle physics are vital for blockland.
this is why.
basically, we don't want updates for others who cant use the shaders at the moment. we need the more important and anticipated vehicle update..

especially with blockland hopefully getting greenlit soon

especially with blockland hopefully getting greenlit soon
yah,
we don't want blockland pulling off a WarZ when it comes to physics.

I would like better vehicle physics but first I want file objects to be fixed.

It would be nice to be able to fly/drive into things and then not shoot of 5 miles into the sky

http://www.youtube.com/watch?v=8Q2P4LjuVA8
there you go now you know how master chief feels


It is especially important to fix vehicle physics because vehicles were originally designed for terrain and interior collision, and actually worked pretty darn well with those.  Now that those are removed, vehicles are just weird buggy globs of code out of place.