Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 232112 times)

stop bein estonia cigarette




I'm sure they aren't lol.


The code has a built in contingency that checks if the value drops below zero, to set it to zero. If that doesn't happen, obviously it's a compatibility issue, or zero has stopped equalling zero, which implies the universe has ended. Obviously the second case being unlikely, I think you aught to make sure nothing silly is enabled.

It is also equally possible that blockland itself is to blame, deciding against performing variable changes for whatever reason. Although this isn't likely either.

If you can replicate the circumstances of this occuring, and give me a definitive reason why it's happening, I can fix it. Because I have never recieved this issue during testing.
« Last Edit: December 14, 2012, 04:39:50 PM by Rykuta »

I have a suggestion, you could possibly make the ammo for guns higher for ex: Ak47 has 20 right now and you could put it to 60 maybe
and also, limited ammo would be good.

I have a suggestion, you could possibly make the ammo for guns higher for ex: Ak47 has 20 right now and you could put it to 60 maybe
and also, limited ammo would be good.

WHY THE forget WOULD AN AK47 HAVE 60 BULLETS

NOT EVEN CALL OF DUTY DOES SOME stuff LIKE THAT

WHY THE forget WOULD AN AK47 HAVE 60 BULLETS

NOT EVEN CALL OF DUTY DOES SOME stuff LIKE THAT
Well what im trying to say is have higher bullets. And it was a example.

Also, you could probably have the weapons more accurate when your moving.

The code has a built in contingency that checks if the value drops below zero, to set it to zero. If that doesn't happen, obviously it's a compatibility issue, or zero has stopped equalling zero, which implies the universe has ended. Obviously the second case being unlikely, I think you aught to make sure nothing silly is enabled.

It is also equally possible that blockland itself is to blame, deciding against performing variable changes for whatever reason. Although this isn't likely either.

If you can replicate the circumstances of this occuring, and give me a definitive reason why it's happening, I can fix it. Because I have never recieved this issue during testing.

I'm having the same problem, but I'm with you Ry

Fixed it, can't use T+T melee :C
« Last Edit: December 15, 2012, 01:12:28 AM by Maya67 »


they are not going to make the weaponpack stupider to compensate for your inability to play
^
Best post 2012
10/10 would read again

EDIT: I actually needed to DELETE armed lynx weapons, T+T, and Blockombat entirely from add-ons. But now it works gloriously.
« Last Edit: December 15, 2012, 07:11:39 AM by SgtDaemon »

I should probably change it to, "Remove any weaponset using T+T's base"

anyways, where's my weapon suggestions? >:c