Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 232674 times)

Guiys diid u evn play COD thats totaly a RPD u sux a guns11!

rpd because the forward grip
rpk has a forward grip that has a gap between the top and bottom portions


AK-47 w/ bipod and extended mag

carrot gun go achink achink achink and when it hits the pants node it goes schlick schlick



so yeah I remade the machine gun, now the ejection port is on the other side


and here's a little thing i made on the shotgun shell heh :)



Here's an idea that has to do with weapon naming and such:

One of the things that is really annoying about some weapons is that you don't know what they are when you read the name in the item spawn list. Sure, you could spawn them and see what the weapon looks like or put it in your inventory and look at the icon, but that can take a while, and if you don't successfully associate the name with the weapon then you might end up doing this again and again until you are familiar with the pack.

Now I'm pretty sure that the name of an item in the spawn item list can be different than the name when it is in your inventory. I propose that every weapon be given a meaningful prefix for the item menu. This would also allow you to be more creative with the actual naming of the weapons. For example, the sniper rifle could be given a name like "ShootMaster 3000" and no one would be confused; when they are spawning it it would be clearly labeled as a sniper, and when it is in their inventory then they already know.

In addition to the previous benefits, you would also get a lot more organization in the item menu. All of your pistols would be grouped together, all of your snipers would be grouped together, it would be very easy for someone to view their options for a particular weapon type.

If it is not possible to have a different name in the item list as in the inventory, then you should add a meaningful prefix to everything anyway because the benefits are very good. It would also mean that all of the items that do not have an inventory icon yet would at least have a letter that gave an indication of what it was.

it's really not very hard to remember what is what

it's really not very hard to remember what is what
I have had to spawn through items many times on a lot of servers. It would stop his weapons from having the same name as other weapons. It would also provide for much much better organization in the weapon list. There are a lot more advantages than easy remembering.

prefixes:

p: pistol (pile magnum into this because mag prefix is kinda unnecessary for just a few guns)
mp: machine pistol
smg: super mario guru
sn: sniper
sh: shotgun
r: rifle
ar: assault rifle
br: battle rifle
mg: more gu- no seriously do you need me to explain this one

^ I was going to update BKT with a naming system practically just like that before the project dropped, I say we go with it

i don't know why you guys can't do this yourself when it takes like 5 minutes but whatever here https://app.box.com/s/7ylpdjvx85szgoalimxz

cuz we dunno if we're actually going to do it

duuuuuuuuh