Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 232705 times)

When I turn off dry fire, the gun just sits there, staring ahead like "Hey. How's it goin'?"

What is it with WW2 British guns always looking like some few pipes put together



yo i'm not permanently gone i just forgot to check this topic

thx for liberator, again <3
idk i just have a thing for miniature/silenced guns that are great for ambush purposes.

What is it with WW2 British guns always looking like some few pipes put together
don't question art when the design makes for literally the quietest gun in existence (or second-quietest i forget)

the welrod and the delisle carbine are both British and considered to be among the quietest guns ever

pretty nuts

I'd also like to point out that the sten and welrod were extremely cheap to manufacture.

Hey you guys like me posting guns here and then expecting them to actually be made into add-ons in this set right



Wots thata
Code: [Select]
[img]http://upload.wikimedia.org/wikipedia/commons/3/3f/Su-16.jpg[/img]
"Su-16"
http://en.wikipedia.org/wiki/Kel-Tec_SU-16

looks like it's make a sick dmr type weapon

For some ungodly reason the limited ammo system is literally pooping on me. Despite all debugger tests and in-game tests (AKA echo statements and manually checking what the values are on the player) proving that the intended variables to keep track of the player's current ammo, are in fact working... When you actually use the weapon, it always displays the  "NOPE U HAVE NO LEFTOVER AMMO, PLZ CRY." msg, and refuses to allow you to reload.

I probably misspelled something but I seriously can't find where if that was the case.

This however raises an important question: do you even want limited ammo as an option for the weapons, and if so in what way would you want it to work Presently, I have a few ideas. I can obviously do all of them and make them an option for you to toggle about, but that will take me a lot more time and effort.

First and Third options are already implemented, third works perfectly, first needs work.
  • Battlefield type system where every single weapon has its own unique ammo count, and can all be resupplied at an ammo box.
  • Bushido system where each weapon has some kind of ammo type, so having two separate side-arms will not give you an ammo advantage.
  • No limited ammo system, the entire concept just flat out doesn't work in Blockland and shouldn't exist.
  • A Clip/Yolo/Mag based system which would only be applicable to weapons with such things, requiring more tactical intelligence with your reloads.

What do you folk think?

imo limited ammo is gay


imo limited ammo is gay
Unless you know what you're doing, like bushido, generally you'd want your weapon pack to have unlimited ammo but still have reloading to balance it.

looks like it's make a sick dmr type weapon

It fires 5.56, so no, not really

but here's a folding stock version of it