The Legend of Zelda

Made in 1986.
First Release: The Legend of Zelda
Latest Release: The Legend of Zelda: Skyward Sword
The Legend of Zelda is a high fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is developed and published by Nintendo, with some portable installments outsourced to Flagship/Capcom, Vanpool, and Grezzo. Considered one of Nintendo's most important franchises, its gameplay consists of a mixture of action, adventure, and puzzle solving. The series centers primarily on Link, the playable character and the protagonist. Link is often given the task of rescuing Princess Zelda in the most common setting of the series, Hyrule, from Ganon (also known as Ganondorf), a Gerudo chief who is the primary antagonist of the series. However, other settings and antagonists have appeared throughout the games, with Vaati being a strong secondary antagonist during the lifespan of the Game Boy Advance. The story commonly involves a relic known as the Triforce, which is a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions do exist.
As of December 2011, The Legend of Zelda franchise has sold 67.93 million copies since the release of the first game, with the original Legend of Zelda being the fourth best selling NES game of all time. The series consists of 16 official games on all of Nintendo's major consoles, as well as several spin-offs. An American animated series based on the games aired in 1989, and individual manga adaptations which are officially endorsed and commissioned by Nintendo have been produced in Japan since 1997.
The Legend of Zelda franchise is the inaugural recipient of Spike TV's first ever Video Game Hall of Fame award. The franchise was inducted on December 10, 2011 during the 2011 Spike Video Game Awards.
SettingThe Legend of Zelda series takes place in a fantasy land called Hyrule. Hyrule has developed a deep story and wide geography over the series's many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess and Skyward Sword. Hyrule's principal inhabitants are elfin humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.
According to the in-game backstories, long ago, three golden goddesses descended from a distant nebula to the world of Hyrule and created order and life. Din, the Goddess of Power, with her powerful, flaming arms, cultivated the empty space, and created the Red Earth. Nayru, the Goddess of Wisdom, bestowed her divine Wisdom upon the land, and created the world's laws to give a sense of justice and order to the world, and to guide the people in the goddesses' absence. Farore, the Goddess of Courage, endowed Hyrule with her powers, creating life to follow this justice. After their work was completed, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce"—one of Wisdom, one of Power and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it. In Skyward Sword, The Silent Realm is hinted to be The Sacred Realm when it turns gold, also that the pieces of the Triforce were hidden there.
According to legend, the discoverer of the Triforce will receive the Triforce as a whole—along with the true force to govern all—only if that person has a balance of power, wisdom and courage. If the heart of that person is pure, the Sacred Realm will become a paradise. If the heart of that person is evil, the Sacred Realm will become a nightmarish world of evil. If they are unbalanced, they will only receive the part of the Triforce that represents the characteristic they most believe in, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, with the Triforces of Power, Wisdom, and Courage being transferred to Ganondorf, Princess Zelda, and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in Zelda II: The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. The Triforce, or even a piece of it, is not always distributed as a whole. Such as in The Wind Waker, Link must find all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule. Even in the original The Legend of Zelda, Zelda breaks her Triforce of Wisdom into 8 pieces for Link to find, before she was captured by Ganon. The fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world while Koholint is an island far away from Hyrule that appears to be part of a dream. In Skyward Sword Link and Zelda reside on a floating island in the sky called Skyloft, which the goddess Hylia lifted from the earth to protect her people.
Timeline
The timeline of the Legend of Zelda series was subject of much debate among fans until an official timeline was released on December 21, 2011 within the collector's book, Hyrule Historia, which was exclusive to Japan. Prior to its release, producers confirmed the existence of a confidential document, which connected all the games. Certain materials and developer statements once partially established an official timeline of the released installments. Zelda II: The Adventure of Link is a direct sequel to the original The Legend of Zelda, and takes place several years later. The third game, A Link to the Past, is a prequel to the first two titles, and is directly followed by Link's Awakening. Ocarina of Time is a prequel that takes the story many centuries back; according to character designer Satoru Takizawa, it was meant to implicitly tell the Imprisoning War from the manual of A Link to the Past. Skyward Sword is then a prequel to Ocarina of Time.[34] and Twilight Princess set more than 100 years later. The Wind Waker is parallel, and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time. Phantom Hourglass is a continuation of the story from The Wind Waker, and is followed by Spirit Tracks, which is set about 100 years later on a supercontinent far away from the setting of The Wind Waker. At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series' chronology, with Four Swords Adventures set sometime after its events. The Minish Cap precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword. Nintendo's 2011 timeline announcement subsequently posits that following Ocarina of Time, the timeline splits into three alternate routes: in one, Link fails to defeat Ganon, leading into A Link to the Past, Oracle of Seasons & Oracle of Ages, Link's Awakening, The Legend of Zelda and Adventure of Link. In the second and third, Link is successful, leading to a timeline split between his childhood and adulthood. His childhood continues with Majora's Mask, followed by Twilight Princess and Four Swords Adventures. The timeline from his adult life continues into Wind Waker, Phantom Hourglass and Spirit Tracks.
In the early 2000s, Nintendo of America released a timeline on Zelda.com, the official website of the Legend of Zelda series, which interpreted all stories up to the Oracle games as the adventures of a single protagonist named Link. At one point, translator Dan Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online. However, the Japanese series developers vetoed the idea so the timeline would be kept open to the interpretation of the players.
- Info from Wikipedia.