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Author Topic: Nintendo Megatopic LOCKED  (Read 174171 times)

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I remember that i once counted all the Mario games ever made/i know of. The count got up to 52.

I remember that i once counted all the Mario games ever made/i know of. The count got up to 52.
there's likely more

now working on zelda post

Wind Waker is comming to Wii U along with a graphics overhaul

so add it to the poll

The Legend of Zelda



Made in 1986.
First Release: The Legend of Zelda
Latest Release: The Legend of Zelda: Skyward Sword

The Legend of Zelda is a high fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is developed and published by Nintendo, with some portable installments outsourced to Flagship/Capcom, Vanpool, and Grezzo. Considered one of Nintendo's most important franchises, its gameplay consists of a mixture of action, adventure, and puzzle solving. The series centers primarily on Link, the playable character and the protagonist. Link is often given the task of rescuing Princess Zelda in the most common setting of the series, Hyrule, from Ganon (also known as Ganondorf), a Gerudo chief who is the primary antagonist of the series. However, other settings and antagonists have appeared throughout the games, with Vaati being a strong secondary antagonist during the lifespan of the Game Boy Advance. The story commonly involves a relic known as the Triforce, which is a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions do exist.

As of December 2011, The Legend of Zelda franchise has sold 67.93 million copies since the release of the first game, with the original Legend of Zelda being the fourth best selling NES game of all time. The series consists of 16 official games on all of Nintendo's major consoles, as well as several spin-offs. An American animated series based on the games aired in 1989, and individual manga adaptations which are officially endorsed and commissioned by Nintendo have been produced in Japan since 1997.

The Legend of Zelda franchise is the inaugural recipient of Spike TV's first ever Video Game Hall of Fame award. The franchise was inducted on December 10, 2011 during the 2011 Spike Video Game Awards.



Setting

The Legend of Zelda series takes place in a fantasy land called Hyrule. Hyrule has developed a deep story and wide geography over the series's many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess and Skyward Sword. Hyrule's principal inhabitants are elfin humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.

According to the in-game backstories, long ago, three golden goddesses descended from a distant nebula to the world of Hyrule and created order and life. Din, the Goddess of Power, with her powerful, flaming arms, cultivated the empty space, and created the Red Earth. Nayru, the Goddess of Wisdom, bestowed her divine Wisdom upon the land, and created the world's laws to give a sense of justice and order to the world, and to guide the people in the goddesses' absence. Farore, the Goddess of Courage, endowed Hyrule with her powers, creating life to follow this justice. After their work was completed, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce"—one of Wisdom, one of Power and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it. In Skyward Sword, The Silent Realm is hinted to be The Sacred Realm when it turns gold, also that the pieces of the Triforce were hidden there.

According to legend, the discoverer of the Triforce will receive the Triforce as a whole—along with the true force to govern all—only if that person has a balance of power, wisdom and courage. If the heart of that person is pure, the Sacred Realm will become a paradise. If the heart of that person is evil, the Sacred Realm will become a nightmarish world of evil. If they are unbalanced, they will only receive the part of the Triforce that represents the characteristic they most believe in, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, with the Triforces of Power, Wisdom, and Courage being transferred to Ganondorf, Princess Zelda, and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in Zelda II: The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. The Triforce, or even a piece of it, is not always distributed as a whole. Such as in The Wind Waker, Link must find all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule. Even in the original The Legend of Zelda, Zelda breaks her Triforce of Wisdom into 8 pieces for Link to find, before she was captured by Ganon. The fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world while Koholint is an island far away from Hyrule that appears to be part of a dream. In Skyward Sword Link and Zelda reside on a floating island in the sky called Skyloft, which the goddess Hylia lifted from the earth to protect her people.



Timeline



The timeline of the Legend of Zelda series was subject of much debate among fans until an official timeline was released on December 21, 2011 within the collector's book, Hyrule Historia, which was exclusive to Japan. Prior to its release, producers confirmed the existence of a confidential document, which connected all the games. Certain materials and developer statements once partially established an official timeline of the released installments. Zelda II: The Adventure of Link is a direct sequel to the original The Legend of Zelda, and takes place several years later. The third game, A Link to the Past, is a prequel to the first two titles, and is directly followed by Link's Awakening. Ocarina of Time is a prequel that takes the story many centuries back; according to character designer Satoru Takizawa, it was meant to implicitly tell the Imprisoning War from the manual of A Link to the Past. Skyward Sword is then a prequel to Ocarina of Time.[34] and Twilight Princess set more than 100 years later. The Wind Waker is parallel, and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time. Phantom Hourglass is a continuation of the story from The Wind Waker, and is followed by Spirit Tracks, which is set about 100 years later on a supercontinent far away from the setting of The Wind Waker. At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series' chronology, with Four Swords Adventures set sometime after its events. The Minish Cap precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword. Nintendo's 2011 timeline announcement subsequently posits that following Ocarina of Time, the timeline splits into three alternate routes: in one, Link fails to defeat Ganon, leading into A Link to the Past, Oracle of Seasons & Oracle of Ages, Link's Awakening, The Legend of Zelda and Adventure of Link. In the second and third, Link is successful, leading to a timeline split between his childhood and adulthood. His childhood continues with Majora's Mask, followed by Twilight Princess and Four Swords Adventures. The timeline from his adult life continues into Wind Waker, Phantom Hourglass and Spirit Tracks.

In the early 2000s, Nintendo of America released a timeline on Zelda.com, the official website of the Legend of Zelda series, which interpreted all stories up to the Oracle games as the adventures of a single protagonist named Link. At one point, translator Dan Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online. However, the Japanese series developers vetoed the idea so the timeline would be kept open to the interpretation of the players.

- Info from Wikipedia.

Wind Waker is comming to Wii U along with a graphics overhaul

so add it to the poll
added as well as majora's mask

will make post about pikmin next because pikmin be cool
« Last Edit: January 25, 2013, 01:12:09 AM by Crispy_ »

Pikmin



Made in 2001.
First Release: Pikmin
Latest Release: Nintendo Selects: Pikmin 2

Pikmin is a real-time strategy video game series designed by Shigeru Miyamoto and developed by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin, which are used to collect items, destroy obstacles, and fight giant monsters.

The series currently features two entries, Pikmin and Pikmin 2, both released for the Nintendo GameCube and later ported to the Wii as New Play Control! titles and Pikmin 2 as a "Nintendo Selects" game. A third installment, Pikmin 3, is currently in development for Wii U.



Gameplay

The Pikmin games all focus on exploring an unknown planet (stated in an interview with Miyamoto to be Earth after the extinction of the human race), controlling a crowd of Pikmin creatures. Pikmin are intelligent multi-colored plant-animal hybrids that willingly follow the orders of their leader, Captain Olimar, a tiny alien from the planet Hocotate. Pikmin are directed to perform a number of tasks, such as fighting monsters and retrieving objects. Because individual Pikmin are small and weak against most predators, it is the responsibility of the player to direct the Pikmin away from hazards and launch attacks that quickly put enemies into submission. Game time is divided into single days, in which the player is encouraged to accomplish as much as possible before sunset.

Pikmin appear in a variety of colors, which signify the Pikmin's abilities and resistance to environmental hazards. The original game in the series features only three colors: Red, Yellow, and Blue. Reds can resist fire, Blues, which sport gills, can move underwater, and Yellows may be thrown higher than other Pikmin. In the original Pikmin game, Yellows had the unique ability to carry bomb rocks. In Pikmin 2, Yellow Pikmin are immune to electric-based hazards and introduces two new colors: White Pikmin, which are resistant to poisonous gases and capable of spotting objects buried underground; and Purple Pikmin, which are significantly stronger and heavier than all other types. The strength and swiftness of individual Pikmin is indicated by the stalk atop their heads, appearing as a leaf, bud, or flower, which develops when Pikmin are fed nectar or left planted in the ground for an amount of time.

Pikmin are stored in their respective motherships, called "Onions," for safety as they are vulnerable to nocturnal predators. The Onions play a vital role in Pikmin reproduction: When any food, such as prey or pellets, is delivered to an Onion, it propagates seeds, which grow and are then plucked from the ground as fully developed Pikmin. An Onion also serves as an incubator for all Pikmin of its color, housing potentially hundreds of Pikmin. The Onions travel alongside Olimar as he flies to different locations on the planet.



Pikmin

Pikmin is the first game in the series, originally released in 2001. The game's plot focuses on Olimar's predicament of having crash-landed on an unknown planet and befriending the Pikmin. Olimar has to gather the missing pieces of his broken ship in order to escape, before his air supply completely runs out and he succumbs to the planet's deadly oxygen.

The player is required to collect as many of the ship fragments as possible within thirty game days, otherwise the player loses in a Game Over.



Pikmin 2

Pikmin 2, originally released in 2004, takes place immediately following the events of the first game. When Olimar returns to his home planet Hocotate, he discovers that his employer, Hocotate Freight, has gone into severe debt. When the company's president discovers that the souvenir that Olimar has brought back with him is significantly valuable, he orders Olimar and Louie, another employee, to journey back to the Pikmin planet and gather treasure to pay off the debt.

The main objective of Pikmin 2 is to collect treasure, which consists primarily of human waste including bottle caps and gadgets. The player controls both Captain Olimar and Louie, alternating between the two characters in order to divide and accomplish more tasks during a single day. Unlike the original game, Pikmin 2 has no deadline, so the player can spend as many days as possible to collect all the treasure.



Pikmin 3

Shigeru Miyamoto first hinted about the possibilities of a new Pikmin game in a July 2007 interview with IGN, saying "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the Wii interface in particular is very well suited to that franchise." A later CNET.com interview in April 2008 reported that "For now, Miyamoto looks ahead to other projects for the Wii, mentioning his desire to continue the Pikmin series."

A new Pikmin game was eventually confirmed at E3 2008 during Nintendo's developer roundtable, in which Miyamoto stated that his team were working on a new entry in the series. However, details concerning gameplay and development were left unmentioned. In an interview with Nintendo's Official Latin American Magazine, Shigeru Miyamoto confirmed that Pikmin 3 is going to be on the Wii. He also stated that the Wii's controls were "working well" with the game.

The announcement in October 2008 of a re-release of the first two Pikmin games on the Wii with updated motion controls, raised concerns about whether Pikmin 3 was in fact in development. However, in a subsequent interview with IGN, it was made clear that the re-releases of Pikmin and Pikmin 2 under the New Play Control! brand were separate from Pikmin 3. The game was not shown at E3 2009, 2010, or 2011, but Miyamoto confirmed in June 2010 that the game was indeed still in development.

At Miyamoto's roundtable discussion at the Electronic Entertainment Expo 2011, Miyamoto stated that Pikmin 3 development was moved to Wii U, the Wii successor. He felt that the HD graphics for the next system and its special screen-based controller would work better for it.

On April 15, 2012, Miyamoto said in a Spanish interview that a new Pikmin game and a new New Super Mario Bros. HD will both be showcased for the Wii U at E3 2012. He also added the comment "Anyone who played the original Pikmin games will enjoy playing it.

On June 5, 2012, at Nintendo's E3 press conference, Pikmin 3 was officially announced. It was confirmed to include all of the previous Pikmin types, plus new types, the only confirmed one being the new Rock Pikmin. It is set to launch within the Wii U's launch window.

- Info from Wikipedia.

mario kart double dash was the best game ever.

mario kart double dash was the best game ever.
It was the first mario kart i ever played. I always tought that the 2 players on 1 kart was an old thing.

never really been a nintendo fan, but i have used a lot of their products and i like them

It was the first mario kart i ever played. I always tought that the 2 players on 1 kart was an old thing.
I miss when Donkey Kong had a tanktop

I miss when Donkey Kong had a tanktop
Donkey Kong had a tank top? When? Do you mean Diddy Kong?


I miss when Donkey Kong had a tanktop
he never did, only DK Jr. wears one. 

he never did, only DK Jr. wears one. 
And that's who the modern Donkey Kong is

Donkey Kong had a tank top? When? Do you mean Diddy Kong?
Super Mario Kart