16 fps.
50 47 frames.
there's a lot wrong with this, particularly how much force he gets jumping off the wall when he slows down way too much before reaching it. i've fine-tuned the mistakes such as his legs going through the wall/floor, and had a little muscle-like effect when he pulls his leg up towards him as he hits the floor.
this was mainly just a chance for me to mess with backgrounds.
edit: made him holding onto that 2d pole a little nicer, as well as removed three frames so he would jump a little faster on and off the wall. it didn't really help.