i don't get why they would make so many changes. would they have not noticed the problems through testing? or are you trying to say that testing was minimal, and they were excited to get it out there.
my opinion on this game:
Great soundtrack. Varies with area and situation, I love it.
Character variation and roles. Excellent and deep.
Friendly NPCS: the guards hate your guts if you have your weapons drawn, the shop keepers sell crappy items.
Spelunking: yields little to no fruits. you're better off mining surface stuff than digging at compact cobblestone for hours. <<<not to mention the myriad of enemies that deal 20 dmg per hit and the endless pits that deal even more>>>
Combat: very solid. the hitboxes on the weapons vary with type and the way the weapon is drawn is also varied.
Movement: solid as heck, except for two quips: You can get stuck in blocks when placing (why) and traversing the wooden platforms without falling through all of them is very difficult to get a foothold onto.
armor: it's broken right now. I should have 30 defense but the game says 10. why?
as far as development and funding, i feel like they should've had more content to show forth for almost 2 years development (and 2.3 millions dollars, mind you). The game feels like it would have had more when I was reaching the "end game". Right now we only have one boss and like 6 different enemy types (charge, body slam, rock blast, lightning, fire, bubbles proly more idk)
this experience was an okay one. I mean the space travel animation blew my balls off, and so did the first "rebels" I saw. But once I realized that there wasn't more to show, I felt disappointed.
hopefully they stop holding back on us and release all the stuff they've teased in the past.