Poll

Coolest playable race?

Human
Avian
Apex
Floran
Hylotl
Glitch
Novakid

Author Topic: Starbound Megathread - Version 1.3.2  (Read 905937 times)

The new teleportation mechanics look great.


promising seeing as they havent really forgeted up as much lately but im still hoping they dont forget around

I'm still waiting for bosses to be nerfed slightly.

I'm still waiting for bosses to be nerfed slightly.

i'm still waiting for GUNS TO BE USEFUL AND NOT MAKE MY CHARACTER PHYSICALLY TIRED.

i'm still waiting for GUNS TO BE USEFUL AND NOT MAKE MY CHARACTER PHYSICALLY TIRED.

loving THIS

i'm still waiting for GUNS TO BE USEFUL AND NOT MAKE MY CHARACTER PHYSICALLY TIRED.
loving THIS

>killing things faster with swords and bows than rocket launchers in a sci-fi space game

HMMM

>killing things faster with swords and bows than rocket launchers in a sci-fi space game

HMMM
I guess they didn't want them to be OP but they nerfed it way2much

I guess they didn't want them to be OP but they nerfed it way2much

They should make the guns extremely powerful but hard to come by instead of making them stuffty and hard to come by

and add a legit ammo system.......

>killing things faster with swords and bows than rocket launchers in a sci-fi space game

HMMM
like if these were chain/power/laser swords thatd be all well and good but seriously what the forget these are just sharpened slabs of metal

like if these were chain/power/laser swords thatd be all well and good but seriously what the forget these are just sharpened slabs of metal

The worst part is that they still haven't fixed the guns

They devs were given so many ideas on how to fix it and it's been long enough since the game's initial release, you'd think they might've forgetin caught on by now

I honestly would be in preference of a regular ammo system.
I mean, you can hold a crapload of individual stacks of items, and they can stack up to 1000.
All you have to do is make some ammos more common, and others rarer or more expensive (for things like rockets).

And at the moment, while they're trying to flesh out combat even more, and start to give weapons better secondary-attacks, you could set up guns to use energy for a more powerful, but high-cost attack.
So, your rifle could fire a grenade, or a charged explosive round, or instead of being semi-automatic, it goes fast-firing fully automatic while you use your energy (and ammo).

It brings you loads of different effects. Rockets that could now fire homing rockets. Or richocheting projectiles.
Or crossbows that fire 3 bolts in a spread, so they're more useful against multiple enemies (particularly flying ones) approaching you.


At least this way, you get guns that are reliant on your ammo, rather than your energy.
So, you don't have the issue of being at the beginning of the game, and having weak-ass guns that you can't even fire for more than 5 seconds without having to stop and recharge. (which is extra stuffty if you start off as Novakid, and haven't had the luck to find any decent melee weapons/recipes)
And you don't make the energy-pool mechanic redundant for ranged users, since they can still get useful benefits out of it.
And since ranged energy-usage would be high-cost or rapidly-draining, it would give you reason to still want high recharge-rate armour.
And because Chucklefish loves crafting, it lets you do more, in crafting specific ammos, or upgrades to types of ammos, and can create some more quests to earn useful recipes for better ammo.

I want a reloading bench and junk ammo and awesome ammo

almost anything would be better than the current system

even the old energy system was better

like

forget

rework some of the throwables into ammo.

"MY GUN CAN SHOOT BOULDERS"