Poll

Space miners are cunts.

They're misunderstood.
4 (33.3%)
They're cunts.
8 (66.7%)

Total Members Voted: 12

Author Topic: Space Endeavour  (Read 12520 times)

Each part has a list of "weld points." These aren't numerical points that contain values, but rather actual physical points in space.

They are as follows:

   

In order to attach one part to the other, you designate your desired points via a connection of coordinates (i.e. bridge-2 to hull-4, face north).

The directions are like this and will determine the way the primary piece (the one you said first) will be welded to the secondary.

    N
W +  E
    S


In the images above, all parts are facing east.

Now, you can give your own unique design for the ship. Once everyone's submitted their's, I'll take the highest number of identical weld coordinates and use that, if there are no clear choices or a tie, then I'll pick the one I think looks coolest.

Okay I got this.

Weld Thruster-1 to hull-2, face East
Weld Second Thruster-2 to hull-1, face East
Weld Bridge 2 to hull 7, face East

here ya go


Name: Sergej Domi
Race: Human
Gender: Male
Age: 46

Skills:
Rugged CharismaSergej is highly charismatic and can sway negotiations in his favor somewhat more easily.
Officer On DutySergej is well-versed in law and it's enforcement. With this experience, he is better-equipped to protect the ship's personnel, and criminal activity will have less chance of success.
Level-HeadedSergej is calm and collected, and will not easily be provoked.
Weapons:
Energy Weapons
Light Plasma RifleAn energy weapon that fires superheated plasma, to make clean holes in your target. Does not require ammo, but may overheat if used extensively.
Kinetic Weapons
Snubnose RevolverAn old, but reliable handgun that, while it doesn't fire the devastating .356, can cripple and even kill someone if used correctly. 6 rounds per speedloader.
Melee Weapons
Combat KnifeA standard-issue knife for the close encounters. Make sure not to get on the business end of this.
Desired Position: Second Officer, Engineer or Weapons Officer

Alignment: Lawful Good
Faction: Federation

Backstory:
Following in his father's footsteps as an officer of the law, Sergej enlisted in police forces, then later the military to further put his skills to use, making negotiations and if necessary, make use of his combat training. He has always been one cool dude, from childhood to this very day.
Personality:
Sergej is a stone-cold motherforgeter. He's stoic, looks badass, and does his job the way it was meant to be done. He almost never loses his cool, remaining in a near-perpetual state of chill.
Flaws/Weaknesses:
Even if he's a badass, Sergej isn't the friendliest person; personnel who interfere will get on his bad side easily. Sergej also gets on other's nerves easily if this happens, as Sergej often thinks dismissively of them.

This is probably what his themesong would be.

Well since my sprite fits this theme I'll just use it from my character sprite for that other adventure.

Name: Lance
Sprite:
Race: Human
Skills: Phazon weaponry, using/hacking computers, fists
Desired Position: Weapons Officer
Alignment: Neutral Good
Faction supported: Federation
Backstory: Back in 2026 he was a test subject for the first time machine, it messed up and sent back a few years ago from the year this starts. Before he was sent to the Endeavour project he helped the Federation in time travel and phazon technology. Due to his skills they picked him as a good candidate to be on the project.
Personality: Likes to help out as much as he can, tries to be the hero sometimes which gets him in trouble. Is a cool guy.
Flaws/Weaknesses: Hates anthropomorphic creatures, doesn't show lots of emotion, due to time traveling he is less resistant to fire and heat.  
« Last Edit: February 22, 2013, 08:09:54 PM by Legodude77 »

What is with you and time travel?

What is with you and time travel?
I don't know because I'm lazy to make up a backstory I guess.

Those are rather spiffy looking, actually. Do you mind if I modify the basic idea to go with the current system I have developed?

I'd never thought of incorporating a side cutaway perspective and multiple rooms; I only ever envisioned a bridge/roosterpit and an engine room.
do as you please

« Last Edit: February 23, 2013, 01:22:35 PM by Cybertails1998 »


i'd go with round because some people don't like 'tall autism eyes'

i'd go with round because some people don't like 'tall autism eyes'
peer pressure, folks

two-pixel eyes allow for a wider range of emotions, actually.

-snip-

No, you may not.

Because you haven't even played it yet.

Yes, there are strategies and tactics involved, but they're going to be no more than a basic table top RTS and RPG. And I mean really basic.

Here, allow me to demonstrate. You're in your ship and you're facing an enemy who has, I dunno, 20 HP. The enemy is 6 ticks out of the way (I'll explain the distance system later).

You check your current primary weapon. It has a maximum damage of -20 but a range of 5, while your secondary, the proton torcreepes, have a damage of -10 but a range 7 ticks.

But you're one tick too far away from the enemy to do anything your primary, but you can with the secondary.

So you could do one of two things here. You could attack with your torcreep and wait for him to get closer, or you could move yourself to him, suffer a little damage from his main attack and then blow him out of space with one hit.

Now, depending on the current stats of your ship, you have to think about which option is the better option. And I will not be kind; if you manage to pick an option that blows up your ship and all of your crew, then that's it. Adventure over. We'll either take brand new submissions with new people and then the story will have evolved into investigating what went wrong with the first ship.

I want there to be a sort of challenge in the adventure while also making it completely user interactive. While I admire Supreme Guy's past adventures (enough to the point that I emulated him, somewhat) and many other adventures that have taken place on this forum, I started to get really tired of the same old "go here" and so the character goes there "beat him up" and so they beat someone up. These aren't really games and instead are more like the choose your adventure books. Which is fine if you're into it, I have no criticisms towards those adventures.

But with this, I wanted to take the concept of Supreme Guy's original adventures (as you said, the laid back experience about being about the characters) and I wanted to up the ante a bit and making it less about "turn to page seven to see the extent of your actions" and more about "holy stuff, what did I do, I thought that would work and it didn't I feel personally responsible for a crew-full of people."

And lastly, though my argument might be a bit drawn out at this point, all you stated was simply your opinion. I can't force you to enjoy this nor ask you to participate. And that's fine. But you can't just up and criticize the whole operations without having first actually played it. That's like rating a movie based on its trailer or a book based on the teaser page.

tl;dr

yes, there are game play mechanics that are more complicated than the run of the mill adventures on the this forum, but I promise I won't make them nearly as complicated as they could be. I understand that this is more about fun than number crunching. That's why everything will use really basic values and there won't be that many of them.

yeah, that's fine i guess, but that distance system better not be rocket science :u

also props for making a readable wall of text~

I really want the ship to look weird for some reason
maybe it's because it would be funny to see a spinning ship with the bridge on top