-snip-
No, you may not.
Because you haven't even played it yet.
Yes, there are strategies and tactics involved, but they're going to be no more than a basic table top RTS and RPG. And I mean really basic.
Here, allow me to demonstrate. You're in your ship and you're facing an enemy who has, I dunno, 20 HP. The enemy is 6 ticks out of the way (I'll explain the distance system later).
You check your current primary weapon. It has a maximum damage of -20 but a range of 5, while your secondary, the proton torcreepes, have a damage of -10 but a range 7 ticks.
But you're one tick too far away from the enemy to do anything your primary, but you can with the secondary.
So you could do one of two things here. You could attack with your torcreep and wait for him to get closer, or you could move yourself to him, suffer a little damage from his main attack and then blow him out of space with one hit.
Now, depending on the current stats of your ship, you have to think about which option is the better option. And I will not be kind; if you manage to pick an option that blows up your ship and all of your crew, then that's it. Adventure over. We'll either take brand new submissions with new people and then the story will have evolved into investigating what went wrong with the first ship.
I want there to be a sort of challenge in the adventure while also making it completely user interactive. While I admire Supreme Guy's past adventures (enough to the point that I emulated him, somewhat) and many other adventures that have taken place on this forum, I started to get really tired of the same old "go here" and so the character goes there "beat him up" and so they beat someone up. These aren't really games and instead are more like the choose your adventure books. Which is fine if you're into it, I have no criticisms towards those adventures.
But with this, I wanted to take the concept of Supreme Guy's original adventures (as you said, the laid back experience about being about the characters) and I wanted to up the ante a bit and making it less about "turn to page seven to see the extent of your actions" and more about "holy stuff, what did I do, I thought that would work and it didn't I feel personally responsible for a crew-full of people."
And lastly, though my argument might be a bit drawn out at this point, all you stated was simply your opinion. I can't force you to enjoy this nor ask you to participate. And that's fine. But you can't just up and criticize the whole operations without having first actually played it. That's like rating a movie based on its trailer or a book based on the teaser page.