Poll

Space miners are cunts.

They're misunderstood.
4 (33.3%)
They're cunts.
8 (66.7%)

Total Members Voted: 12

Author Topic: Space Endeavour  (Read 12543 times)

Name: Jack Golem
Sprite:
Race: Human
Skills: Parkour, Enhanced perspective, Fast
Desired Position: Low ranked soldier
Alignment: Lawful neutral
Faction supported: Republic
Backstory: Been there done that, adventurer going into lots of adventures
Personality: Cautious, smart, good-natured, willing to help
Flaws/Weaknesses: Does not like to do the killing blow/murder, would rather save a life than kill
« Last Edit: February 21, 2013, 10:14:18 PM by masterockets »

Oh, one last thing before I go to bed.

You can put desired position as "passenger."

If you'll all remember correctly, the Enterprise in TNG regularly carried non military, civilian passengers. I assume our ship could as well.

You'll have a lesser role, but you'll still be on the ship. Consider becoming one if your character doesn't make crew once we really start.


linky
(scroll down to the bottom of the page)

This is the completed ship sheet information with a sample showing you everything.

The name, the current level and Experience (also shown in the orange bar for an easy read).

The current primary and secondary weapons in use and the level of ammunition/power they have left

The ship's overall HP is the integrity of the ship itself. Be very careful about letting this one drop. In the orange and that means a hull breach, which means a startling lack of oxygen very quickly; get it into the red and the ship is destroyed.

The primary power core is the electricity that runs most of the ship's doings. There will be a cost to power every time you fire a plasma based weapon or if your ship's engineer needs to do any repairs while still in deep space. There is a backup core (as you can see) but it's significantly smaller and can't be used for tactical defense, only repairs. Get this bar into the orange and you've lost power and are switching to secondary. Get it into the red and it's permanently offline unless repaired. You will be able to recharge it at fueling stations, outposts and such.

The engine HP is the amount of damage the engine takes, either directly through attack or by "givin' 'er all she's got, cap'n." Orange means offline and in need of repair and red means totally destroyed, get a new one.

The fuel tanks are for the thrusters only, and they diminished very, very slowly that is unless the thrusters HP is in the orange. These can be refilled easily and often.

Lastly the thruster HP. Current average damage to the combined number of thruster's HP's. Like said, when in orange, one of the thrusters has developed a leak and fuel will begin leaking into space per amount of damage per turn. Red means you must lose one of your thrusters, you'll roll to determine which.

The perks are speed, shield, damage, and cloak.

Speed determines how much of a boost your thrusters give you, and thus, how many turns (and how much of your resources) you'll use before getting to the next destination. Faster speed means a quicker time and less lost fuel and energy.

Shield is the same as armor for your character, but for the total ship. +30 shield means -40 attacks would only do -10 actual damage.

Damage is how powerful your current weapons are. If you have proton torcreepes that normally only do -10, having a +5 bonus makes them -15.

Cloak is as it sounds. Certain enemy ships have detectors that can only read up to a certain number in cloak. If you have +30 cloak and the enemy can only detect ships with 20 cloak or less, then you are hidden to them and can attack them without being fired upon in return.

Every time you level up you'll be allowed to put points into one of the desired perks.

Levels determine the maximum HP either you, or your ship have at the time (for people all areas of the body increase, but you also get to pick which area you want to get a natural armor bonus).
« Last Edit: February 21, 2013, 01:03:11 PM by Swholli »

You should post the Backstory for the adventure

You should post the Backstory for the adventure

OP updated with a brief summary.

so when does it start, also is everyone going to be introduced in the first scene or what

We still need a few more players. I'm going to post all of the required job positions and once we've filled them then we're good to go.

Also:

Time for our first user generated piece of content, the ship we'll be traversing the depths of space with. Don't worry, I'm still accepting crew members as we haven't started yet.

So, the Federation has entrusted a reasonably sized amount of credits (which use this symbol: ) for your exploration needs.

3500, to be exact. And they gave you just enough to construct a spacefaring ship.

Take a look at the catalog and pick out the parts. Consensus of as many players as possible will be taken on each part and the purchases shall be made. Afterwards, I'll show you how the pieces fit together so we can construct a completely unique ship.

Note, while it's possible to purchase and get by with only one thruster, it's probably better you get at least two.

Go here: http://spaceendeavour.tumblr.com/catalog

Okay!

A Cruiser class bridge (500) Industrial Class Hull (2000) and two War Class Thrusters (400)

That would put us at a total of 2900 Space Monies for the ship, leaving us with 600 space monies for guns and stuff


that sounds like the most biggest bang for the buck

Okay!

A Cruiser class bridge (500) Industrial Class Hull (2000) and two War Class Thrusters (400)

That would put us at a total of 2900 Space Monies for the ship, leaving us with 600 space monies for guns and stuff


exactly what i was going to post but then i started to look at the details for each spaceship part and i never got my order done

OP updated with current positions for ship that are mandatory.

Gah I need to finish my character submission for this.

And more people need to submitsss


hopy stuff you're alive
autograph pls