Here are the following main chracters you could pick from, I'm thinking that the hair color and the skin color can be changeable, but the clothing seems to be a bit of a struggle since I'm already going to actually make walking and running sprites for these.

They won't have specific character dialogues since that'd take a while. But you can assume they have specific personalities.
Evan is an athletic hardworker. He sports a leather jacket, a headband, and will don a drawstring bag once he gets an inventory. He is designed similarly to Brendan from Pokemon Sapphire and Ruby.
Xam is an introspective and direct person. He sports a trucker cap, a letterman jacket, and will don a backpack once he gets an inventory. He is extremely designed similarly to Max/Red from Pokemon Red/Blue/Green. (I couldn't really think of a name so I just reversed Max if that wasn't obvious enough)
Jord is laidback and lazy. He sports a hoodie, a beanie, and will don a shoulder bag once he gets an inventory. He is designed similarly to the styles one may choose from Pokemon X and Y.
Biz is a young, yet suave entrepreneur. He sports a tuxedo, with slicked to the left hair, and will don a suitcase once he gets an inventory. He is not based off of anyone in Pokemon, he was mainly designed because I thought it'd be cool for someone to carry around a briefcase. (Totally will think up of a new name later as well)
Want a fifth one? Try and design one (with words or a drawing) that'll look cool, and I'd see if it'd work. I'm going to draw the girl MCs later. Probably not today since I'm worn out of this.

Also I might want to change the font, as the font used is the font used in Ruby/Sapphire and FireRed/LeafGreen. But I kinda want to make the gauntlet appear to be more feasible as a thing that one would want to wear, and I wanna delve into the battle system I'm thinking of.
So at the top are the chips that you'd stick in to summon a battlerblock or whatever the name will probably change. There is an intro turn in which you can either start to attack, change chips, inspect the enemy, or flee. When you use an item, the slot shown to the side of the character screens is where you'd insert an item chip, and they're just the norm things, like potions, revive stuff, boost stuff, yadda yadda. Then after, whenever it is a character's turn, their screen would light up brighter than the others, and options would pop up on the bigger screen. All five screens are touch screens of sorts. They have the options of attacking, using a special, defending, or using a held item. This takes the concept of how Pokemon hold items yet I want it to be that instead of being passive items, they must be used as an option during that turn. I kinda want the combat to play like a mix between Paper Mario in which you gotta time attacks or something and Pokemon in which they have a movepool.