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Author Topic: Flamecannon'sDrawingsDotNet  (Read 157658 times)

so is this going to be like telefang then? sounds more like it.
well you don't exactly get the phone numbers of enemies you defeat its more like you have to find more battlers you have to use around the world and you don't use a d-shoot menu thing to fight you summon 4 at the same time without waiting and its normally against like iunno a dire wolf.

well you don't exactly get the phone numbers of enemies you defeat its more like you have to find more battlers you have to use around the world and you don't use a d-shoot menu thing to fight you summon 4 at the same time without waiting and its normally against like iunno a dire wolf.
Sounds neat

well if cybertails requested mia then i suppose you should sprite her girlfriend cobalt as well

Here are the following main chracters you could pick from, I'm thinking that the hair color and the skin color can be changeable, but the clothing seems to be a bit of a struggle since I'm already going to actually make walking and running sprites for these.

They won't have specific character dialogues since that'd take a while. But you can assume they have specific personalities.

Evan is an athletic hardworker. He sports a leather jacket, a headband, and will don a drawstring bag once he gets an inventory. He is designed similarly to Brendan from Pokemon Sapphire and Ruby.

Xam is an introspective and direct person. He sports a trucker cap, a letterman jacket, and will don a backpack once he gets an inventory. He is extremely designed similarly to Max/Red from Pokemon Red/Blue/Green. (I couldn't really think of a name so I just reversed Max if that wasn't obvious enough)

Jord is laidback and lazy. He sports a hoodie, a beanie, and will don a shoulder bag once he gets an inventory. He is designed similarly to the styles one may choose from Pokemon X and Y.

Biz is a young, yet suave entrepreneur. He sports a tuxedo, with slicked to the left hair, and will don a suitcase once he gets an inventory. He is not based off of anyone in Pokemon, he was mainly designed because I thought it'd be cool for someone to carry around a briefcase. (Totally will think up of a new name later as well)

Want a fifth one? Try and design one (with words or a drawing) that'll look cool, and I'd see if it'd work. I'm going to draw the girl MCs later. Probably not today since I'm worn out of this.


Also I might want to change the font, as the font used is the font used in Ruby/Sapphire and FireRed/LeafGreen. But I kinda want to make the gauntlet appear to be more feasible as a thing that one would want to wear, and I wanna delve into the battle system I'm thinking of.

So at the top are the chips that you'd stick in to summon a battlerblock or whatever the name will probably change. There is an intro turn in which you can either start to attack, change chips, inspect the enemy, or flee. When you use an item, the slot shown to the side of the character screens is where you'd insert an item chip, and they're just the norm things, like potions, revive stuff, boost stuff, yadda yadda. Then after, whenever it is a character's turn, their screen would light up brighter than the others, and options would pop up on the bigger screen. All five screens are touch screens of sorts. They have the options of attacking, using a special, defending, or using a held item. This takes the concept of how Pokemon hold items yet I want it to be that instead of being passive items, they must be used as an option during that turn. I kinda want the combat to play like a mix between Paper Mario in which you gotta time attacks or something and Pokemon in which they have a movepool.
« Last Edit: March 16, 2014, 10:24:16 PM by Flamecannon »


Yeah Kina has blue skin Flame



eehhhh no?
If you look closely you'll notice everyone has the same width


Houses will be in this kind of view, dungeons and outdoors will be overhead.

I see BB in your character list  (* △ *;;

Designing a rival is difficult because you're trying to make them look like a sleaze but not TOO much like a sleaze.

Also if there's a way if I can make it so then the character clothing color changes I want the rival's clothing to stay constantly opposite of yours.

« Last Edit: March 17, 2014, 02:23:52 AM by Flamecannon »

I don't really know Game maker...
But can't each color have a value?
With each value the "rival" reads the value and gets his color.

This is getting ultra cool

I don't really know Game maker...
But can't each color have a value?
With each value the "rival" reads the value and gets his color.

At its most basic, Game Maker works graphically by drawing sprites.  These sprites can be color blended, but doing so affects the color of the whole sprite, and always results in a color darker than the original.

Custom player/rival colors could be achieved by having the character's colored bits be their own separate set of sprites, stored as white but rendered in-game with color, layered over top of the rest of the character.  Making the rival's color be the opposite of the player's wouldn't be too hard to do as long as you know how to use make_color_rgb and whatnot.