This doesn't really work with the game's design unless combat is more movement based.
Yeah, right now the combat is turn based, though I'm still not sure if this is the best for the design of the game.
The only problem I've found with it is the players most of the time don't realize that the combat is turn based and they wonder how they're getting hit.
I really need to think of a simple way to convey to the player that the combat is turn based without the need for a tutorial.
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Earlier I finally fixed a pathfinding glitch that had eluded me for months, so now the monsters always track you down when angry.

I took this screenshot during my impending doom after reading an aggravate monsters scroll.