Author Topic: The Forgettable Dungeon: Early Access Release  (Read 419564 times)

It still looks spectacular. What an exciting time to be alive.

It still looks spectacular. What an exciting time to be alive.

Thanks!



Also we're almost at 100,000 views on this thread that's pretty crazy.

Quote for page loss:

More progress on new lighting system, got it successfully binding to the in game lights.




These screenshots were when it was still spazzing out randomly because the render state was screwed up, which caused some weirdness.

This is one after I fixed the render state, kind of weird one since I was testing stuff.



Lots of tweaking to do, and specular or something is messed up on the dungeon tiles but it's good progress.

Avast does not seem to like this game, I had to add an exception.

Avast does not seem to like this game, I had to add an exception.

Yeah that's a known thing with steam drm, it's happened to a bunch of games on steam that use the same wrapper.

I'll should really pin a topic on the steam forum about that, some people were unable to figure it out. Hell I was unable to figure it out until a guy on steam posted about it.

oh my god that lighting is beast

one gripe i have about the current lighting system is how the tiles will light up unevenly like in blockland when shaders are off and you're standing at the intersection of 4 baseplates. this looks so much better.

Was going to save this for later but I'm on a roll tonight,



Ignore the weird colors and overblown lighting I just wanted to clearly show the effect.


Christ the new lighting system looks amazing and looks miles better than the original lighting system. It really shows how much of an improvement a simple change in lighting can do to a game's presentation.
Also the glossy tiles look really neat.


I need this game so bad

I wish I backed it, guess I'll wait for the full release. I'm patient.

Those tiles tho Kreygasm

Christ the new lighting system looks amazing and looks miles better than the original lighting system. It really shows how much of an improvement a simple change in lighting can do to a game's presentation.
Also the glossy tiles look really neat.

Yeah, it's pretty crazy.

I originally tried to do this type of lighting, but I was really inexperienced with setting things up properly, there was also complications because of torque which I've since removed.

I need this game so bad

I wish I backed it, guess I'll wait for the full release. I'm patient.

Those tiles tho Kreygasm

If you ever change your mind you can back on the website and get the beta, full game, and a place in the in game backer credits.

http://www.odnotor.com/kickstarterpaypal



This one is more work in progress, but I wanted to post this before I went off to sleep as it is pretty exciting.



Edit one more:



Still need to figure out some clipping issues, special cases, and how to handle the transparency, but pretty cool so far.
« Last Edit: February 10, 2016, 11:24:25 PM by Rotondo »

Do those shadows drag your FPS to the ground on higher graphical settings, and even more so if someone made a mod that blurred them?

These effects all look fantastic. Are you planning to save that effect for the ice mostly, or do you have like marble or metallic tiles planned?

Do those shadows drag your FPS to the ground on higher graphical settings, and even more so if someone made a mod that blurred them?

The great part is that this is all tricks, this isn't like the real shadows in blockland.

Shadows enabled eat up about 3 frames on my pc, reflections eat up about 6 due to transparency fuxxing.

The framerate will also massively improve once I batch the dungeon

Edit: This stuff is all based on the same tricks they used back in the late 90s pc graphics, so it should work on almost all hardware.

These effects all look fantastic. Are you planning to save that effect for the ice mostly, or do you have like marble or metallic tiles planned?

The effect is controlled by the alpha on the dungeon floor tile, so it can vary depending on the level.
« Last Edit: February 10, 2016, 11:35:47 PM by Rotondo »

gonna guess you're baking in the shadows...? How does it handle the voxels though?

would be nice if they weren't so dark though. but it seems like according to your post you are able to modify that.