I honestly don't know what the point of the set idle > off event is; it does not appear to do anything to the bot, and he continues to do everything he originally did.EDIT: There is NO way to make a bot follow the player?
Doesn't the SetAppearence event work on them?
All hail our lord and savior Badspot for giving us this update!
So me and my friend Core were messing wish shark bots and they can have sunglasses (and a beard) like the skeletons.-snip-
How did you make that bot hold a bot?Weird.
I also made a crappy arena thing to test out the team thing, works out great.
Code: [Select]function Armor::onTargetEnterLOS( %this, %obj )function Armor::onTargetExitLOS( %this, %obj )function Armor::onTargetEngaged( %this, %obj )function Armor::onTargetDisEngaged( %this, %obj )where are these called? I can find them defined, and they are called in the trace, but I can't find where they are called in the script.
function Armor::onTargetEnterLOS( %this, %obj )function Armor::onTargetExitLOS( %this, %obj )function Armor::onTargetEngaged( %this, %obj )function Armor::onTargetDisEngaged( %this, %obj )
Please tell me how to make bots attack
Doesn't the SetAppearence event work on them?This is probably possible with some events that already exist on RTB, like VCE, maybe?
they only attack people they can actually damage and want to damagespawn enemy bots or make a mini-game if you want them to attack players