Made some awesome progress. I'm working on making combat even more fluid and incorporating abilities for multiple playstyles.
A sort of info post:
There will be two types of "energy", physical and spiritual. Physical energy is used for physical abilities, like slashing and other weapon skills. Spiritual energy is for taking the non-physical and converting it into physical energy. This ability goes by different names in various worlds (Chakra, Haki, Mana, Magicka, Rukh), and each world has it's own methods for manipulating and working with this energy. This energy is used to imbue weapons with fire, manipulate the elements, and tap into the power of other realms.
Working with both energies allows you formulate your own playstyle. The more worlds you explore, the more you learn about manipulating each of the energies, and the more abilities you learn. Monks may teach you how to fight through thought, and a wandering ronin might teach you Iaido techniques. You may learn to manipulate fire from a lost cult, or learn the no-sword style on a seemingly deserted island.
Using a combination of various abilities lets you create a unique playstyle, or mimic one you've seen. Combine the thought-fighting you learned from the monks with the fire manipulation of the lost cult, and you can play as
Combustion Man. Combine a wind-dance style with the Iaido technique and you can play as a swordsman who cuts the air, sending quick gusts by drawing your sword.
The sensei system will allow you to teach other players what you've learned. If you are a frontline adventurer (someone who explores the worlds before they are stabalized), you can bring back the teachings of other worlds, and offer to teach newer players or market yourself as a trainer. but others may believe that the skilled hawk hides its talons.
i'm looking forward to starting up major work again. hopefully i can keep updating soon!