Author Topic: Bioshock Infinite - Out now!  (Read 18061 times)

Now that the hype is all and done, I've been thinking about the flaws of the game a bit more clearly.

The story was pretty damn awesome to experience and its something that has motivated me to write a five dimensional story that deals with social issues, philosophies, and Quantom tomfoolery. Think satirical edge and humor of Boondocks mixed with A Hitchhikers Guide to the Galaxy's philosophical humor and Quantom trolling about a perpetual war between several powerful factions across other dimensions. Anyway that's off topicbbut yeah, minus a few plotholes that Neogaf helped fill a bit better and some underdeveloped characters and various glitches, I enjoyed it overall.

Now, the combat is something that while fun to me, may not be for others. The siren fight for one thing was pretty bad imo. Patriots were fun to fight actually to me. Handymen aren't to bad actually even in 1999 mode so long as there were the skylines to ride upon. Speaking of which, I felt the skylines were a bit underutilized, why I'm not really sure but its a nagging feeling to me. They could've added some actual puzzles to break up the fights as well as better explore the city and the story like using vigours to propel Elizabeth to even higher heights to activate switches and all that stuff. I'm also a little disappointed that what was in the demo wasn't in the game as I felt like it better utilized the combat there. Some of the more critical (and maybe controversial) reviewers like Yahtzee, TB, and Errant Signal talk about these gameplay issues quite a bit that I kinda have to agree upon to an extent. I really am not a fan of these guys, especially Yahtzee but they pull up some pretty like  good points about the gameplay. Hopefully the DLC can fix these issues a bit better as well as explore the land of Columbia like who is Songbird or the Lutece twins. Because despite all this, I really do care about Bioshock and Infinite is still a good game to me. It's just that there's really no reason for me to replay it now. Hopefully things may change for the better.

Speaking of Bioshock, who wants a new System Shock game? Cause I really do.

The only problem with the game for me was that it was too short. They could of expanded on the story a lot more. It's not like it was a simple game. It seems now a lot of people are saying the ending was stuffty. I really liked it and it made sense. It didn't leave any loose ends if you actually paid attention. I feel like most people just didn't understand it.

Oh I understood the ending but things like who was Songbird and where did Elizabeth's powers come from could've been explained a bit better. But some things are up to interpretation. Or DLC.

One of Fink's audio diaries seems to suggest [spoiler]Songbird was conceived from viewing a merge of machine and man, which could be a Big Daddy or another being following the design[/spoiler]. I believe it is also believed that Elizabeth's powers [spoiler]came from the fact that her pinky was still in one dimension while she was in another[/spoiler]. I'm not sure how to explain the control part, among other things, but I'm sure it's out there. I think the DLCs will explain more of the story.

Oh I understood the ending but things like who was Songbird and where did Elizabeth's powers come from could've been explained a bit better. But some things are up to interpretation. Or DLC.
songbird was reverse engineered from a tear that opened up onto rapture, depicting the big daddies, which, originally, were actually given inspiration by....
and elizabeth's powers were because she was experimented on by the lutece(s) and was a product of science, and because it happened at such a young age, her powers were exponential in growth. rosalind lutece is really where it all started.

so basically both those were totally explained if you actually looked for backstory.

Texture for Booker's hand wrapping has an extremely creepy Easter Egg:


Texture for Booker's hand wrapping has an extremely creepy Easter Egg:



Bottom right. Someone on Facepunch says that area of the texture is excluded from the UV map or something, so it isn't used ingame, but it is still part of the main texture file.



That is the texture for the wrapping around Booker's hand. In the corner of the texture is a texture for a devil. As far as we know, this has no relation to the model canon-wise. There could be something to be revealed there, or it could be, as said, a creepy Easter Egg.


oh lol i couldn't see it on my other moniter


hahaha

sleep... please come...