Um, how can I just put this into a weapon script? I was trying to edit the mas heavy rocket launcher.
package hit{
function ProjectileNAME::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
if(%col.getClassNAme()$="fxDTSBrick" && !%col.isBasePlate)
%col.fakeKillBrick(); //might be wrong
}
};