Author Topic: Sci Fi RP - New Haven  (Read 92984 times)

"Start collecting water. Fill our water tanks with it. In the mean time, somebody go searching for food. See what we can find."

How long is an average capital ship in KM?

You collect deuterium. Not water. Nothing can be found. There's just this deuterium refinery which happens to have a fuel refill extension. After a while you have a full tank.



AFR leader recieves word the predator had been caught in a distant cave beyond the forest near the main perimiter.



Quote from: Tomcat
How long is an average capital ship in KM?

132500000 m3

You do the rest of the math. I know it is not in KM.
« Last Edit: May 15, 2013, 05:29:40 PM by Dug94 »

You collect deuterium. Not water. Nothing can be found. There's just this deuterium refinery which happens to have a fuel refill extension. After a while you have a full tank.



AFR leader recieves word the predator had been caught in a distant cave beyond the forest near the main perimiter.



132500000 m3

You do the rest of the math. I know it is not in KM.
That's the volume?

That is the best I could get. Allow me to get more data lol.

Alright. Lenght of a capital ship can be down from 12 kilometers up to eighteen.

"Fill up some extra tanks and keep moving onwards. We'll be rich in no time."

As you command so it was done. It is however questionable where would you find a market for all the things you have found. You are far away from any stations. In an uncharted star system. The wormhole can close any moment. Where would you go next? Your scanners show several locations you could visit. Some of them include asteroid belts, different planets, unidentified structures and objects with precise co-ordinates of the locations.

Send a transmission to the station stating your status as members of Earth's Armada, and assure them that we're not there to harm anyone.

Check for anything on the radio. Don't engage in conversation if anything is found.

Send a transmission to the station stating your status as members of Earth's Armada, and assure them that we're not there to harm anyone.

Comms: "PROVE IT! GO KILL SOME OF YOUR PIRATE BUDDIES! HERE ARE THE CO-ORDINATES!"

You recieve three sets of co-ordinates. Upon scanning those locations there seem to be three outposts of, well, pirates.

Check for anything on the radio. Don't engage in conversation if anything is found.

Radio produces some weird background static.

See if moving onward in the direction intended first, East, gets anything on the radio.

You recieve the same static as before.

Turn off the engines and remain where we are, and send the scout ships to investigate the closest set of coordinates.  Let the men at the station know that we've sent scouts to investigate, and attempt to negotiate our way into the station in the meantime.