Author Topic: Super Myario Land : (another game by Bushido)  (Read 5731 times)



> Download Super Myario Land (complete up to level 1)
> Walkthrough for Level 1? (it's here if you need it, but avoid it at all costs! you'll ruin the fun for yourself.)

heavily inspired by Super Mario 3d World, Super Myario Land is an experimental platformer that is basically a testing ground for a new sound design philosophy (and also i've always wanted to make a classic platformer). run through inviting, cheery levels, solve tricky and troublesome puzzles, and break through whatever stands in your way, and die trying

all relevant controls are in game except for the debug keys- press K (or middle click) to Self Delete, and press f1 to restart the game from square one. also important are the fullscreen toggle key (which is f4) and the filter-change key (which is f2) but personally i think the gameboy filter looks best

did i mention? it's platform hell!

(if anyone wants to know how Momentum is doing- literally every major level is done, and all i need now is a kick-ass musician who can pull off original sonic-style music on the cheap. and by 'cheap', i mean 'free.' also there's a little bit of touching-up to do and the menus need a little editing but THAT'S FINE cause i'll get that out of the way a-somehow)

get it? it's a cat mario game!




endorsements!
masochists only: this game's hard as richards
Ragequit games makes me go bananas
how many cat puns did you put into the game?23
« Last Edit: June 30, 2013, 09:33:07 PM by Bushido »

i love the classic look to it.

very pretty

what code is this

it's GML

which is basically C++, but with a sprite editor attached.

this is game maker isn't it?

sick work man.

edit

it's GML

which is basically C++, but with a sprite editor attached.

forget, I was right. I love making games dude.

Tried it out. It's neat, but a little frustrating to play. I feel like a checkpoint system would be great if there isn't one already planned. Controls seem fine, but I think the resolution should be higher; I often could not tell if a jump was lethal or if there was a platform waiting for me.

Also, how many cat puns did you put into the game?

23.

there are 23 individual puns.

the checkpoints are further into the level; you just keep gettin killed

the resolution is to pay homage to old-school game boy games (and thus necessitates leaps of faith) but there will almost always be a platform if the game is pushing you in a given direction. if there isn't a platform, that means you need to go back and see if you missed something

I see. What was the purpose of those guillotine looking objects, just decoration? 

some of them hold up bells (which are checkpoints) but most of them are just for show

If you're looking for sonic style musicians try sonic retro.

Pretty difficult for a first level.

very cool, but you should probably go with less i wanna be the guy difficulty(aka a parade of cheap death) unless that was your intention.

Ragequit games makes me go bananas

Okay I played this and

First of all I have to point out the fact that this is stupidly hard. Like not fun hard. Dumb games where you die a lot that attempt to fustrate the player are not fun in any way. Second, the camera is your biggest enemy. It's too zoomed in, you can't even see half of the stuff coming your way.

There's no interesting mechanics going on here. it's just standard platformer stuff with a "fustrating" difficulty curve. This didn't even inspire me to play for more than 2 minutes, and i never felt angry. I just felt sad. The engine seems solid and the gameplay and physics of the character are fine but there's a lot of crippling issues going on here.

You are way better than this.

there's a difference between challenging difficulty and having it too difficult just for the sake of being difficult.