Sinking Ship!
How it works: Players are spawned at the bottom of the ship. Doors are locked until the ship begins to flood, when an alarm using the alarm light is played, as well with alarm sounds looped with relays.
Players must make it to the top of the ship, and get on the life boats to survive. However, there is a twist.
There are only 2 life boats. Players must find weapons and kill other players, fighting for their survival. It's survival of the fittest.The server could use enviorment events to make the water rise, with speedkart_gamemode or an add-on to make the water kill players on touch. Maybe not even that, maybe the oxygen mod! Players could drown!
When all the chaos is over players must use the life boats to travel to a nearby ship, while shark bots try to molest them.
When players reach the ship, there is a cinematic ending. (maybe this part wont make it, lol) The players touch a brick that not only makes them win, but plays the titanic theme music. It's a cheerful and sad ending. Hopefully this will make it. Enjoy.
NOTE: If I'm only allowed one idea, ignore these other small ideasSmall ideas:-Guitar hero. Players must touch the glowing bricks in order in order to play the song. If they don't press the brick in time, they die, and a new player get to do it. If there is a lot of failures, the song is failed.
-VIRUS- Two teams: The virus, and the Antibodies. Both teams spawn inside of a body build and must capture all parts of the body in order to win. The virus gets special tools that slowly kill antibodies (like invisible fire). Antibodies get the same, but in a different style.
-Man Down- There are two teams: The ambulance and the man. The man is the only man on the team. However, he is special. He is seriously injured. Throw mod must be enabled. Using throw mod, the ambulance can carry the man, who is a playertype that cannot move, to the emergency room. The ambulance must stay at the hospital for a certain amount of time and perform simple tasks to keep the man from slowly dying.