Author Topic: league of legends is now officially recognized by the US government as a sport  (Read 10406 times)

"Hey mom! Can you sign me up for sports?"

"Sure! What sport do you want to play?"

"League of Legends, It's an internet game!"

"Hey mom! Can you sign me up for sports?"

"Sure! What sport do you want to play?"

"Chess! You move pieces of wood on another plate of wood!"


Damn, you're using some cheap ass Chess pieces.

Real sportsmen use Ebony and Ivory pieces.

Damn, you're using some cheap ass Chess pieces.

Real sportsmen use Ebony and Ivory pieces.
I had some piece made from Marble. I like wooden pieces though, lots of work put into them and more fancy than plastic pieces.

I used a Glass Chessboard in one of my classes before. I'm suprised nobody broke it that school year.

I had some piece made from Marble. I like wooden pieces though, lots of work put into them and more fancy than plastic pieces.
Marble would be pretty nice.

I've got a nice Pewter and Felt set (coloured felt being the table, to stop the pewter pieces moving around or scratching) bought in Greece, with the troops in the designs of ancient Greek units.
I think the pawns were all Hoplites.

dota 2 master race
I find your profile pic somewhat loveual.

If they can gather the same publicity and international participants who want to compete in the US in competitions, then I'm sure they'd start to get the same treatment.

Publicity is the problem, but international players competing in US tournaments isn't a new thing.



well freedoms gone guys, time to move to Swedan.

quality bump 10/10
Yes! Bump with no content!

That's the same logic as saying there's no competition in LoL because the objective for both teams is to kill the other team. Are both competitors supposed to do something different? That wouldn't be very fair, would it?
Actually, no.  You cannot approach a rhythm game in multiple ways, it never changes.  LoL, however, has tons of different strategies.
And yes, the fact that many tournaments revolving around the game today exist should tell you that it can be judged, regardless of whether or not it's "traditional". If you're not going purely off of the highest score, you could perhaps have a "routine" competition; who can make the best "actual dancing" routine to whatever song they please. This kind of competition is common in Pump it Up.
But this is A, not very entertaining to a wide audience, and B, still ends up being a consistency contest.  That's not very fun to many people.
Even then, there are plenty of gamemodes, too. Cooperative gamemodes, in fact, and as I linked in the video, game mechanics that can make any competition interesting and dynamic.
There's a team-based gamemode, and a cooperative gamemode.
That's about as great of a mechanic as some starfish walking up and punching you.  It only serves to distract.

And if there were to be more interest in the game, the same as the amount of interest that LoL seems to have built up, giving the same treatment to osu! as was given to LoL would make sense.
I honestly hope you're not being serious here.
It seems like you pretty much don't know what the hell you're talking about when it comes to osu!, or rhythm games in general.
And it seems that you have no clue how LoL works.

Actually, no.  You cannot approach a rhythm game in multiple ways, it never changes.  LoL, however, has tons of different strategies.
The mechanics I mentioned before can very, very easily create an unpredictable surprise for both players. You can also surprise them by simply not giving the chart beforehand. There are also gamemode options that allow the screwing up of other players, and "reflecting" their attacks.

But this is A, not very entertaining to a wide audience, and B, still ends up being a consistency contest.  That's not very fun to many people.
Tell that to the crowds in arcades that always gather around when two super good DDR/Pump players are going at it.

That's about as great of a mechanic as some starfish walking up and punching you.  It only serves to distract.
The point of said game mechanics is to, again, make the entire game interesting. The point of it is to distract and deter the player, therefore creating challenge in the chart. Distraction is pretty much half of the entire point.

And it seems that you have no clue how LoL works.
So we can agree that we're both blind to the other side, and that it's pointless to argue over this when neither of us know what we're talking about?

Step in the right direction at least.

no one has mentioned that LoL bought their way into being a sport. they are owned by some chinese company that is worth billions of loving dollars and they literally created their own sport scene.

the reason other competitive games are not esports/"official" sports is because there is not a big enough following. period. LoL is big because it has massive tournaments with huge sums of money being tossed around.